5,937 Commits over 3,987 Days - 0.06cph!
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ServerListManager.EnqueuePings NRE fix
Cached server browser HttpClient exceptions no longer prevent download reattempts
Cached server browser is less exceptiony
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
Fixed oilrig environment volume collision meshes not having read/write flag set
Restoring old version of BiomeVisuals
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
Reapply
95063 w/ compile fix
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
Merge from tutorial_island_cmd_rate_limit
Merge from demo_packet_ordering_subtract
Mereg from tutorial_island_valid_bounds
Merge from tutorial_island_valid_bounds
Fixed nightlight variables all being 0 on server startup
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
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Compile fix (removing unused "using")
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Merge from map_entity_load_fix
Merge from pool_editor_safety (editor-only memory pool safety checks)
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Prefab reserialize for Unity 2021
Materials after prefabwarmup (definitely not enough)
Attempt to fix triangle floor / triangle roof stability edge case after server restart
Merge from experimental (Unity 2021)
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix