5,912 Commits over 3,867 Days - 0.06cph!
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
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Compile fix (removing unused "using")
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Merge from map_entity_load_fix
Merge from pool_editor_safety (editor-only memory pool safety checks)
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Prefab reserialize for Unity 2021
Materials after prefabwarmup (definitely not enough)
Attempt to fix triangle floor / triangle roof stability edge case after server restart
Merge from experimental (Unity 2021)
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix
Merge from main/wall_debris_fix
Merge from main/siren_light_fixes
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix
Merge from Attack Helicopter/kill_attribution
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Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
2021 server NavMeshAgent tests
Can deploy weapon racks and clan table on tugboat
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