userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Skin bundle update
1 Year Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
1 Year Ago
Compile fix
1 Year Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
1 Year Ago
Fixed unnecessary GC when refreshing hammer radial menu
1 Year Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
1 Year Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
1 Year Ago
Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
1 Year Ago
Wire shader tweak
1 Year Ago
Forcing recompile of wire shader
1 Year Ago
Log formatting tweaks
1 Year Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
1 Year Ago
Compile fix
1 Year Ago
Potential EnqueueWrite NullReferenceException fix
1 Year Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
Fixing memory pool sizes of NetRead and NetWrite
1 Year Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
1 Year Ago
Fixing various fuckups from changeset 79369 Network++
1 Year Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
1 Year Ago
More EOS pinning improvements
1 Year Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
Adding missing lock around EACServer tick
1 Year Ago
More EACServer lock experiments
1 Year Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
1 Year Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
1 Year Ago
Compile fix
1 Year Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
1 Year Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
1 Year Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
1 Year Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
1 Year Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
1 Year Ago
Adding several convars to configure and debug multithreaded networking
1 Year Ago
Pool performance issue debugging