userandrecancel
branchrust_reboot/maincancel

5,937 Commits over 3,987 Days - 0.06cph!

1 Year Ago
Catch and print exception in Rust.Demo.Indexer instead of throwing it (to allow playing back certain corrupt demos)
1 Year Ago
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
1 Year Ago
Reverting bundle tests from last week
1 Year Ago
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1 Year Ago
More bundle shuffling
1 Year Ago
More bundle experiments
1 Year Ago
Demo recording thread safety
1 Year Ago
Moving more stuff to textures.split.split.bundle (test)
1 Year Ago
Updating macOS launcher for macOS Sonoma support
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239
1 Year Ago
Subtracting the subtract of 84325 (merge conflicts)
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239
1 Year Ago
Add water.scaled_time convar
1 Year Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
1 Year Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
1 Year Ago
Log warning when ItemSkin.icon is unset instead of failing the build
1 Year Ago
Merge from main/shader-improvements/merge
1 Year Ago
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1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
1 Year Ago
Skin bundle update
1 Year Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
1 Year Ago
Compile fix
1 Year Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
1 Year Ago
Fixed unnecessary GC when refreshing hammer radial menu
1 Year Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
1 Year Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
2 Years Ago
Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
2 Years Ago
Wire shader tweak
2 Years Ago
Forcing recompile of wire shader
2 Years Ago
Log formatting tweaks
2 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
2 Years Ago
Compile fix
2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)