5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Can attach ladders to the side of the cargo ship
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp workaround for nude scientists when changing censorship setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove pubic hair with underwear censorship enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed female corpses missing bra with underwear censorship enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ore spawn issues on custom maps with certain biome distributions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added underwear censorship option
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear wire lines before retiring the prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed deploy delay AH false positives (RUST-161)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only do short circuit backtracking on main power slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added power drain to OR switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                All IO entities are response limited
Adjusted responsetime to 0.1s
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
 
                
                
                
                
                
             
         
        
            
            
            
                
                StatusLightRenderer is IClientComponent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added StatusLightRenderer for more optimized handling of IO entity indicator lights
Converted indicator lights on blocker and memory cell to StatusLightRenderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized IOnPostNetworkUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized IOEntity.PostNetworkUpdate (eliminated GC)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker)
Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WHY DO YOU HATE ME PLASTIC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hurt triggers to elevators so you're killed when they crush you
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added parenting trigger to procedural lifts
Scene2Prefab launch site
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from entity_parenting_elevators
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused method from BaseEntity (accidentally added in 29904)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Particle effects that are spawned via the effect library switch their simulation space according to their parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entities can have child entities in their hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing Profiler.EndSample in TeamUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ocean_patrol_path_iterations convar
Added timer / editor loading screen text to ocean patrol path generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed NPC vending machines to SDK prefab list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed foot IK when crouching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed HAB falling out of the sky on server restart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed serialization fuckups from the Unity upgrade / downgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed GA_AutoRun (update message spam)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed packet flooding while reskinning using repair bench (RUST-195)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed serialization fuckups from the Unity upgrade / downgrade