5,909 Commits over 3,867 Days - 0.06cph!
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Downgrading to Unity 2018.1.4f1
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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Merge from asset_bundles_3
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
Disabled crunch compression on nature assets again
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Merge from unity_2018.2.11
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
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Always reset player parent when respawning
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
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Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
Fixed APC projectile speed regression
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
Potential fix for player model velocity sometimes being non-zero after stopping
Ensure headRotation is set on the server (fixes team invite issues)
Fixed crunch compression not doing anything on ores
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation)
Network++
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Enabled crunch compression on tree textures (except billboards)
Fixed fireballs not doing any damage on the boat
Fixed arrow velocity on the cargo ship
Sleepers with parent update their model position every frame
Don't parent player model for NPCs and other players (same behaviour as the local player)
Projectiles don't inherit parent velocity if hitscan
Improved client entity velocity estimate