5,912 Commits over 3,867 Days - 0.06cph!
Added pooling to ceiling lights
Implemented IOEntity.ResetState
Fixed profiler mismatch in RelationshipManager.FindByID
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
Fixed asset warmup perf regression from
31041
Enabled multibox pruning broadphase (physics perf test)
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
Loading screen status tweaks when spawning and respawning
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
No longer force full snapshots when spawning / respawning (this will probably break everything)
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Fixed sometimes getting fall damage when respawning (RUST-38)
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Fixed deployable rotation via R key when deploying freely at an angle
Correctly damage parent entity when explosive is attached to lock (RUST-243)
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Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
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Gibs with only an effect and no physics are now also working
Fixed some M39 sounds not playing
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Fixed puzzleprefabrespawn
Scene2Prefab launch site (fixes puzzle IO entity references)
Fix for parenting trigger detaching on server side when loading from save
Fixed being unable to place plants in planter box (regression)
Refresh underwear immediately when changing censorship mode in game
Can no longer deploy items on doors unless there is a socket for them
Fixed client IO wire SetVisible not working right when LOD component is enabled
Fixed GroundWatch on entities that are parented
Storage boxes drop their items at the last position they took damage at
Don't do server side bone attachment stuff with "closest" bone
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