userandrecancel
branchrust_reboot/maincancel

6,014 Commits over 4,566 Days - 0.05cph!

8 Years Ago
Metal build fix
8 Years Ago
Metal build improvements
8 Years Ago
Steamworks upload files
8 Years Ago
Metal build preparations
8 Years Ago
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
8 Years Ago
Subtracting 32196
8 Years Ago
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8 Years Ago
Shader bundle test
8 Years Ago
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8 Years Ago
Subtracting 32165
8 Years Ago
Added CCD helper collider to rowboat
8 Years Ago
Build tweaks
8 Years Ago
Build fixes
8 Years Ago
Build fixes
8 Years Ago
Boats use continuous collision detection Minicopter no longer has rigidbody on the client
8 Years Ago
Build stuff
8 Years Ago
Facepunch.UnityBatch and Facepunch.Upload
8 Years Ago
Compile fix
8 Years Ago
Fixed RFManager not cleaning up null in listener list if it's at index 0 Fixed RFManager not cleaning up null in broadcaster list Added warning when null is found in RFManager
8 Years Ago
Build methods for Mac / Metal
8 Years Ago
Subtracting 32078 (test)
8 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder
8 Years Ago
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle) Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
8 Years Ago
Merge from build_tweaks
8 Years Ago
Subtracting 32036 (no improvement)
8 Years Ago
Retired PrefabPrepare / DoPrepare
8 Years Ago
GameManifest timing
8 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
8 Years Ago
Don't refresh SDK prefab list on every build
8 Years Ago
Disabled collider batching by default Network++
8 Years Ago
Manifest
8 Years Ago
Jenkinsfile
8 Years Ago
Merge from asset_bundles_4
8 Years Ago
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8 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
8 Years Ago
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
8 Years Ago
Minicopter kills its passengers when destroyed
8 Years Ago
Spawn corpses at entity center point instead of their pivot point
8 Years Ago
Minicopter uses continuous collision detection, similar to CH47
8 Years Ago
Workaround for cargo ship parenting when dismounting from minicopter
8 Years Ago
Disabled BaseHelicopterVehicle.cs debug spam
8 Years Ago
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
8 Years Ago
MiniCopterSounds compile fix
8 Years Ago
ignore.conf (faster "finding changes" operation)
8 Years Ago
Skin bundle update
8 Years Ago
Cargo ship destroys building blocks it encounters Removed player check from cargo ship that no longer did anything
8 Years Ago
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
8 Years Ago
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
8 Years Ago
Shot in the dark to fix window and sleeping bag pickup
8 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled