5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
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                Downgrading to Unity 2018.1.4f1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from asset_bundles_3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed bundle DoPrepare from SoundDefinition (applied at compile time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled crunch compression on nature assets again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player rotation never updating on server (2018.2 regression)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players inherit network group again when spectating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2018.2.11
 
                
                
                
                
                
             
         
        
            
            
            
                
                BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Always reset player parent when respawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▇▊▍ ▅▌▉▌▇ ▋▌▉ ▅▆ ▉▇▆ ▋▋██
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋█▋▌▇▅▇ █▌▇▌▊▄▍▊▉▄▇▉▊ ██▍▋▆▅▌ ▉▍▍▄▄ ▅▄ █▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slightly lower initial frame distance on arrows fired with the bow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cargo ship overriding player's network group when loaded from save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cargo ship sub entity saving flag disable
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed APC projectile speed regression
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibs inherit parent from their entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on more nature assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for player model velocity sometimes being non-zero after stopping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure headRotation is set on the server (fixes team invite issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crunch compression not doing anything on ores
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation)
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌-█▉▋▅▋▄ █▌▄▊▌▇▄▍▅ ▍▍▍█▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on tree textures (except billboards)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fireballs not doing any damage on the boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow velocity on the cargo ship
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleepers with parent update their model position every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't parent player model for NPCs and other players (same behaviour as the local player)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectiles don't inherit parent velocity if hitscan
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved client entity velocity estimate