userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

7 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
8 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
8 Years Ago
Build fix attempt #2
8 Years Ago
Build fix
8 Years Ago
Merge from entity_parenting_elevators
8 Years Ago
Removed unused method from BaseEntity (accidentally added in 29904)
8 Years Ago
Particle effects that are spawned via the effect library switch their simulation space according to their parent
8 Years Ago
Entities can have child entities in their hierarchy
8 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
8 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
8 Years Ago
Exposed NPC vending machines to SDK prefab list
8 Years Ago
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
8 Years Ago
Skin bundle update
8 Years Ago
Fixed foot IK when crouching
8 Years Ago
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
8 Years Ago
Forgotten files
8 Years Ago
Fixed HAB falling out of the sky on server restart
8 Years Ago
Fixed foot IK in HAB
8 Years Ago
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
8 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
8 Years Ago
Removed GA_AutoRun (update message spam)
8 Years Ago
Fixed packet flooding while reskinning using repair bench (RUST-195)
8 Years Ago
Cherry picking 29658 & 29659
8 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Downgrading to Unity 2018.1.4f1
8 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
8 Years Ago
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8 Years Ago
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8 Years Ago
Compile fixes
8 Years Ago
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8 Years Ago
Merge from asset_bundles_3
8 Years Ago
Meta files
8 Years Ago
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
8 Years Ago
Disabled crunch compression on nature assets again
8 Years Ago
Bundle tweaks
8 Years Ago
Fixed player rotation never updating on server (2018.2 regression)
8 Years Ago
Players inherit network group again when spectating
8 Years Ago
Merge from unity_2018.2.11
8 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
8 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
8 Years Ago
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8 Years Ago
Always reset player parent when respawning
8 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
8 Years Ago
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8 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow