userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

7 Years Ago
Merge from unity_2018.2.11
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
7 Years Ago
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7 Years Ago
Always reset player parent when respawning
7 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
7 Years Ago
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7 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow
7 Years Ago
Server ifdef
7 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
7 Years Ago
Fixed cargo ship sub entity saving flag disable
7 Years Ago
Cargo ship saves
7 Years Ago
Skin bundle update
7 Years Ago
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
7 Years Ago
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
7 Years Ago
Fixed APC projectile speed regression
7 Years Ago
Gibs inherit parent from their entity
7 Years Ago
Enabled crunch compression on more nature assets
7 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
7 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
7 Years Ago
Fixed crunch compression not doing anything on ores
7 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
7 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
7 Years Ago
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Enabled crunch compression on tree textures (except billboards)
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
Cherry picking 28953
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
7 Years Ago
Don't unparent sleepers from cargo ship
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
7 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
7 Years Ago
Fixed icon rendering on entities with isDynamic set