5,928 Commits over 3,959 Days - 0.06cph!
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
Fixed APC projectile speed regression
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
Potential fix for player model velocity sometimes being non-zero after stopping
Ensure headRotation is set on the server (fixes team invite issues)
Fixed crunch compression not doing anything on ores
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation)
Network++
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Enabled crunch compression on tree textures (except billboards)
Fixed fireballs not doing any damage on the boat
Fixed arrow velocity on the cargo ship
Sleepers with parent update their model position every frame
Don't parent player model for NPCs and other players (same behaviour as the local player)
Projectiles don't inherit parent velocity if hitscan
Improved client entity velocity estimate
BaseEntity velocity getters return the correct velocity for the local player
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Fixed bundle assignments on some cargo ship materials
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Removed cargo ship from iceberg folder
Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Don't unparent sleepers from cargo ship
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
Fixed icon rendering on entities with isDynamic set
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Merge from entity_parenting
Merge from entity_parenting
Updated output path in protobuf generate scripts
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Merge from unity_2018.2.7
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled graphics jobs on staging for side by side comparison with release
Fixed missing billboard on oak_e
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor