userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

6 Years Ago
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
6 Years Ago
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
6 Years Ago
Fixed APC projectile speed regression
6 Years Ago
Gibs inherit parent from their entity
6 Years Ago
Enabled crunch compression on more nature assets
6 Years Ago
Potential fix for player model velocity sometimes being non-zero after stopping
6 Years Ago
Ensure headRotation is set on the server (fixes team invite issues)
6 Years Ago
Fixed crunch compression not doing anything on ores
6 Years Ago
Enabled crunch compression on more nature textures (icesheets, ores and overgrowth)
6 Years Ago
Network player rotation in local space (eyes.bodyRotation instead of eyes.rotation) Network++
6 Years Ago
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6 Years Ago
Enabled crunch compression on tree textures (except billboards)
6 Years Ago
Fixed fireballs not doing any damage on the boat
6 Years Ago
Fixed arrow velocity on the cargo ship
6 Years Ago
Compile fix
6 Years Ago
Sleepers with parent update their model position every frame
6 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
6 Years Ago
Projectiles don't inherit parent velocity if hitscan
6 Years Ago
Improved client entity velocity estimate
6 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
6 Years Ago
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6 Years Ago
Fixed bundle assignments on some cargo ship materials
6 Years Ago
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6 Years Ago
Removed cargo ship from iceberg folder
6 Years Ago
Cherry picking 28953
6 Years Ago
Fixed timed explosive sticking when parented
6 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
6 Years Ago
Don't unparent sleepers from cargo ship
6 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
6 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
6 Years Ago
Fixed icon rendering on entities with isDynamic set
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
Cherry picking 28703
6 Years Ago
Merge from entity_parenting
6 Years Ago
Merge from entity_parenting
6 Years Ago
Updated output path in protobuf generate scripts
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
6 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
6 Years Ago
Fixed missing billboard on oak_e
6 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
6 Years Ago
ai.move is false by default in the editor