userandrecancel
branchrust_reboot/maincancel

5,909 Commits over 3,867 Days - 0.06cph!

6 Years Ago
Cleaned up plugins folder
6 Years Ago
Slightly faster tree mesh sort
6 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
6 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
6 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
6 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
6 Years Ago
Disabled "MoveToContainer failed!" message
6 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
6 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
6 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
6 Years Ago
Prefab pool warmup tweaks
6 Years Ago
Prefab pool warmup tweaks
6 Years Ago
Pool all loot panels, see if that works
6 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
6 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
6 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
6 Years Ago
Cherry picking 28210
6 Years Ago
Subtracting 28202
6 Years Ago
Subtracting 28192
6 Years Ago
Fuckin NavMeshGridCell
6 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
6 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
6 Years Ago
Removed ancient unused broken gib prefab
6 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
6 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
6 Years Ago
Compile fix
6 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
6 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
6 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
6 Years Ago
Fixed prefab pool warmup only being executed on first server connect
6 Years Ago
Fixed missing conditional model references on wooden wall
6 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
6 Years Ago
Compile fix
6 Years Ago
Merge from prefab_pooling_3
6 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
6 Years Ago
inventory.give takes item condition as an optional third parameter
6 Years Ago
Eliminated GC from TOD image effects
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
Skin update
6 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
6 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
6 Years Ago
Underwater crates sync position
6 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
6 Years Ago
Compile fix
6 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
6 Years Ago
Skin update
6 Years Ago
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6 Years Ago
Updated skin icons
6 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
6 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo