userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Pool all loot panels, see if that works
7 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
7 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
7 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
7 Years Ago
Cherry picking 28210
7 Years Ago
Subtracting 28202
7 Years Ago
Subtracting 28192
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
7 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
7 Years Ago
Compile fix
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
Compile fix
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
inventory.give takes item condition as an optional third parameter
7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
7 Years Ago
Skin update
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Compile fix
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Skin update
7 Years Ago
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7 Years Ago
Updated skin icons
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
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7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
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7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
Bundles
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)