userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
Compile fix
7 Years Ago
Merge from prefab_pooling_3
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
inventory.give takes item condition as an optional third parameter
7 Years Ago
Eliminated GC from TOD image effects
7 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
7 Years Ago
Skin update
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Compile fix
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Skin update
7 Years Ago
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7 Years Ago
Updated skin icons
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
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7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Merge from bandit_town_tweaks
7 Years Ago
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7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
Bundles
7 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
7 Years Ago
Small clutter rocks no longer use convex mesh colliders
7 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
7 Years Ago
No longer filter character spawns by biome (only by tier)
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Updated RustNative
7 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
7 Years Ago
Merge from unity_2018.2.0
7 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
7 Years Ago
More regression fixes from 27668
7 Years Ago
Fixed corpse warnings / NREs from 27668
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
7 Years Ago
SDK bundle lookup table fix
7 Years Ago
Include empty prefabs in preview prefab creation
7 Years Ago
Enabled prefab preview rebuild when building client bundles
7 Years Ago
Fixed SoundDefinition.OnValidate errors when building server bundles
7 Years Ago
SDK bundle progress
7 Years Ago
Temporarily subtracting 27609 again Added debug.puzzleprefabrespawn
7 Years Ago
Prefab scene
7 Years Ago
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)