5,928 Commits over 3,959 Days - 0.06cph!
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Merge from prefab_pooling_3
Fixed animal spawn loop when admin-spawning them via spawn console command
inventory.give takes item condition as an optional third parameter
Eliminated GC from TOD image effects
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales)
Rebuilt all skin icons
Fixed skins still downloading even if shipped with the game (regression from 28022)
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Underwater crates sync position
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Rebundling textures so future additions only require 1-2 bundles to be changed
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Fixed exception on workshop skins that aren't installed at all and only exist in the cache
Fixed build server moving texture bundles to wrong folder when using -buildTo
Include skins in main install
Removed asset bundle splitting, see if that works
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Fixed palms not avoiding lakes
Unfucked ItemBasedFlowRestrictor parameter serialization
Print error message when trying and failing to move item
Include prevent movement layer in footstep raycast
Merge from bandit_town_tweaks
Fixed some spawn issues with the bandit town
Network++
Save++
Fixed team UI NRE without local player (breaks demo playback)
Small clutter rocks no longer use convex mesh colliders
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Rolling back
27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Subtracted
27668 due to regressions (might have to look into a different workaround)
More regression fixes from
27668
Fixed corpse warnings / NREs from
27668
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Updated Rust.FileSystem to be in line with Rust.World
SDK bundle lookup table fix
Include empty prefabs in preview prefab creation
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)