5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added flare meta files
Disabled automatic flare fbx material import
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed OS X fullscreen mode to hide dock and menu bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.0.8
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.0.9
 
                
                
                
                
                
             
         
        
            
            
            
                
                Looks like this meta file can be removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain shader splat utility method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain shader singlepass skeleton
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled automatic material import for weapon models
Moved weapon materials and textures to correct folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unified sound file locations (Content/Sounds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered grass atlas and made it the default to test
This maintains some grass texture color variation compared to the grayscale version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader preparations for procedural terrain biomes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain material my tests so that I don't break everything else
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some missing meta files, disabled default material import for bone knife
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved old terrain textures to backup folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added color mapping to singlepass terrain and mesh blend shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ain't nobody puttin materials in ma texture folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered versions of the 6 used splat textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved cginc files to their own folder so that they can be used by shaders in any subfolder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added first draft of a custom tree billboard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized billboard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from procgen (this will break all the things)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused colliders from tree prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted terrain import settings (hopefully fixes missing textures)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader fallback and include path adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily removed 2 terrain normal map samples from the shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some legacy clutter from the terrain shader include files
 
                
                
                
                
                
             
         
        
            
            
            
                
                This include shouldn't have been removed (doesn't matter for surface shaders)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added camera to bootstrap scene to keep some platforms from rendering shit on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved asset processors to their own folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed file overwrite error after the first time building for standalone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bloom to night stars
Fixed lens dirt toggle not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unity keeps changing those when I open the project, I hope re-commiting them fixes that
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored billboard materials and fixed billboard texture import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.0 prerelease 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reorganized terrain assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all of Petur's assets to Content/Nature
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all rock, grass and resource assets to Content/Nature
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Aaaaand one last folder move, let's hope that's it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some model meta files and material import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 4 splat version of layer masking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain test shader for the test scenes