5,953 Commits over 4,171 Days - 0.06cph!
Looks like this meta file can be removed
Added terrain shader splat utility method
Added terrain shader singlepass skeleton
Disabled automatic material import for weapon models
Moved weapon materials and textures to correct folders
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
Unified sound file locations (Content/Sounds)
Added high-pass filtered grass atlas and made it the default to test
This maintains some grass texture color variation compared to the grayscale version
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
Shader preparations for procedural terrain biomes
Added terrain material my tests so that I don't break everything else
Added some missing meta files, disabled default material import for bone knife
Moved old terrain textures to backup folder
Added color mapping to singlepass terrain and mesh blend shaders
Ain't nobody puttin materials in ma texture folder
Added high-pass filtered versions of the 6 used splat textures
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
Added first draft of a custom tree billboard shader
Optimized billboard shader
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
Moved asset processors to their own folder
Fixed file overwrite error after the first time building for standalone
Added bloom to night stars
Fixed lens dirt toggle not working
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
Restored billboard materials and fixed billboard texture import settings
Time of Day update to 2.1.0 prerelease 2
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
Fixed some model meta files and material import settings
Added 4 splat version of layer masking
Added terrain test shader for the test scenes
Added specularity properties for every layer to terrain shaders
Removed debug factor of 2 from the terrain shader
Made grass atlas brightness fit terrain texture brightness a little better
Updated shininess parameters in terrain base map shader
Fixed missing fog in the terrain base shader
Hardcode terrain test shader toggles until the Unity bug is fixed