userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

12 Years Ago
Time of Day update to 2.0.8 prerelease 1
12 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
12 Years Ago
Fixed terrain noise import settings
12 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
12 Years Ago
Changed decor spawner to load prefabs from resource folder
12 Years Ago
Moved decor prefabs to resources folder
12 Years Ago
I think those can be deleted
12 Years Ago
Let's try to keep all sound files in one folder
12 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
12 Years Ago
Tweaked rock material parameters to look somewhat acceptable
12 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
12 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
12 Years Ago
Added Parallel.Coroutine
12 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
12 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
12 Years Ago
No need to store static decor objects in a list
12 Years Ago
Made decor alignment to normal optional
12 Years Ago
Create textures from Color32 instead of Color struct
12 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
12 Years Ago
Made grass and decor gizmo color configurable via inspector
12 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
12 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
12 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
12 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
12 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
12 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
12 Years Ago
Added flare meta files Disabled automatic flare fbx material import
12 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
12 Years Ago
Time of Day update to 2.0.8
12 Years Ago
Time of Day update to 2.0.9
12 Years Ago
Looks like this meta file can be removed
12 Years Ago
Added terrain shader splat utility method
12 Years Ago
Added terrain shader singlepass skeleton
12 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
12 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
12 Years Ago
Unified sound file locations (Content/Sounds)
12 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
12 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
12 Years Ago
Shader preparations for procedural terrain biomes
12 Years Ago
Added terrain material my tests so that I don't break everything else
12 Years Ago
Added some missing meta files, disabled default material import for bone knife
12 Years Ago
Moved old terrain textures to backup folder
12 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
12 Years Ago
Ain't nobody puttin materials in ma texture folder
12 Years Ago
Added high-pass filtered versions of the 6 used splat textures
12 Years Ago
Added missing meta file
12 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
12 Years Ago
Added first draft of a custom tree billboard shader
12 Years Ago
Optimized billboard shader
12 Years Ago
Merge from procgen (this will break all the things)