userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

12 Years Ago
Deleted unused prefabs
12 Years Ago
Removed unused colliders from tree prefabs
12 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
12 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
12 Years Ago
Shader fallback and include path adjustments
12 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
12 Years Ago
Removed some legacy clutter from the terrain shader include files
12 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
12 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
12 Years Ago
Moved asset processors to their own folder
12 Years Ago
Fixed file overwrite error after the first time building for standalone
12 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
12 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
12 Years Ago
Restored billboard materials and fixed billboard texture import settings
12 Years Ago
Time of Day update to 2.1.0 prerelease 2
12 Years Ago
Added missing meta file
12 Years Ago
Reorganized terrain assets
12 Years Ago
Moved all of Petur's assets to Content/Nature
12 Years Ago
Moved all rock, grass and resource assets to Content/Nature
12 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
12 Years Ago
Aaaaand one last folder move, let's hope that's it
12 Years Ago
Fixed some model meta files and material import settings
12 Years Ago
Added 4 splat version of layer masking
12 Years Ago
Added terrain test shader for the test scenes
12 Years Ago
Added specularity properties for every layer to terrain shaders
12 Years Ago
Removed debug factor of 2 from the terrain shader
12 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
12 Years Ago
Updated shininess parameters in terrain base map shader
12 Years Ago
Fixed missing fog in the terrain base shader
12 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
12 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
12 Years Ago
Tweaked grass parameters
12 Years Ago
Added quick test of the ground clutter to forests
12 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
12 Years Ago
Added object clustering to spawn handler
12 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
12 Years Ago
Re-added terrain generator test scene
12 Years Ago
Fixed terrain generator test scene not loading (whoops)
12 Years Ago
Tweaked terrain material UV mixing parameters
12 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
12 Years Ago
Time of Day update to 2.1.0 prerelease 3
12 Years Ago
Added min and max cluster size to spawn handler
12 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
12 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
12 Years Ago
Fade out water fog volume if far away from water
12 Years Ago
Added toggle for soft particles to custom particle shader
12 Years Ago
Added missing meta files
12 Years Ago
Fixed tabs vs. spaces
12 Years Ago
Added cave carving support to terrain
12 Years Ago
Time of Day update to 2.1.0 prerelease 4 Moved custom space texture out of the third party folder Added true HDR tonemapping (this needs tweaking, but let's give it a try)