5,910 Commits over 3,867 Days - 0.06cph!
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Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
Added additional info to entity console commands
Added entity.find_status console command
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fixed super rare pooling NRE (maybe)
Properly clear prefab pool when disconnecting from server
Removed some (presumably unintentional) debug logs from auto turret
Save++ because Helk decided to commit all monuments
Network++
Added pool.debug to standalone builds (only works in development builds)
Fixed server use distance regressions
Disabled player model pooling by default
Network++
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
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Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Cherry picking corpse NRE fix from Helk's branch
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Terrain sockets no longer count as inside terrain if outside the terrain bounds
Consider entities out of bounds if they're lower than terrain zero level
Added warning when skin download fails to start (separate from timing out)
Renamed some profiler samples because Unity
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Fixed server lag corrupting lerp timestamps, sometimes permanently
Fixed repair bench skin icons not refreshing until clicked
Call ItemManager.InvalidateWorkshopSkinCache when new item definitions have been received
Optimized PositionLerp.SnapTo / SnapToEnd
Fixed ore bonus have sync position flag set
Changed lerp.debug to false by default
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Fixed animals turning like Slowpoke (lerp regression)
Server player loot distance and client interaction distance are closer together