userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

7 Years Ago
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7 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
7 Years Ago
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7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
EAC SDK update
7 Years Ago
Crafting queue item drop radius tweaks
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
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7 Years Ago
PositionLerp tweak
7 Years Ago
PositionLerp ifdefs
7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
Optimized sending of packets to players in a radius
7 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
EAC SDK update
7 Years Ago
Network++
7 Years Ago
Network++
7 Years Ago
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7 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
7 Years Ago
Use world cache in the editor by default as well when running only the client
7 Years Ago
Fixed rare orphaned client side entities
7 Years Ago
Added additional info to entity console commands Added entity.find_status console command
7 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
7 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
7 Years Ago
Fixed super rare pooling NRE (maybe)
7 Years Ago
Properly clear prefab pool when disconnecting from server
7 Years Ago
▉▊▅ ▌▍▋ ▊▆▋
7 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
7 Years Ago
Save++ because Helk decided to commit all monuments Network++
7 Years Ago
Added pool.debug to standalone builds (only works in development builds)
7 Years Ago
Fixed server use distance regressions
7 Years Ago
Disabled player model pooling by default Network++
7 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
7 Years Ago
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7 Years Ago
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