userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
7 Years Ago
Added WaterCheck + WaterCheckGenerator
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
▊▉▍▄▇▍▋▍▉▅.▄▍▍▅▆▅▊▊, ▅▉▋▊█▄▅▇▉▋ ▊▍▋ ▉▅▌▊▅▉▇▋▄▋██▄▄▅▍ ▍▅▉ ▇▅█▇▌▄ ▄▍▌▍
7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
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7 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
7 Years Ago
▄▋▄█▆▄█ ▉▉▆▅▇▊▋▊█▄ ▆▆▉▅▌▇ ▍▊▊ ▇▆██▅▉▋ ▅▉▆▋▌ █▆▇▋▆ (▅▆▋▉▋▉▋▉▌ ▌▅▇▅▇▄ ▌▊▊▅▅▄ ▅▉▉)
7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
EAC SDK update
7 Years Ago
Crafting queue item drop radius tweaks
7 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
7 Years Ago
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7 Years Ago
PositionLerp tweak
7 Years Ago
PositionLerp ifdefs
7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
▄▌██▄ █▅▅█▄█ ▉▉▄█▉▄▍▋▅ ▌▍█▊█ (▉▇▌▅ ▇▄ ▆▄▄▅▌ ▌▌ ▅▉█ ▄▍▊▋▆▇ ▋▆▆▄ ▇▄▄▆▅█▌▄ █▄ ▇▍▄▄▅██▍ ▉▋▅ ▋▅▋▌▍▋▍▅▆ ▊▊▍▇▋ ▆▍ ▋▄█ ▄▌ ▋█▅ ▄▌▊▉ ▋▌ ▋▊▉▌) ! ▉▌▇ ▇▅▊ ▌▌▆█▊▍▊▇▍ ▉▊▍▅▊ ▇▄ ▋.▊▋▄ ▅▇ █▇▌▄█▉ ▅▇▊█ ▌▋▅▍ ▉▍ █▅▆▇ ▊▆▅▌█▌
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
▅▌▋▅ ▉▌▇▆▋▄▆▇ ▋▍▌▍▋ ▄▆▌▄ █▍▌█▋█▌▉ █▄▉▄▇, ▆▌▄▉ ▍▋▄▉ ▉▄▆▆▊▅ ▅ ▇▋▋▍▌▊ ▊▌▍▊▌▇ ▉▊▇ ▄▋▇█ ▊▄▍▅▄█▋▉ ▍▌▉▅▅▆ ▊▆▋▆ ▊▆▊▊▍▄▌ ▅▇▉▌▆▄ ▉▍▆█ ▅█▉▋█
7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
Optimized sending of packets to players in a radius
7 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
EAC SDK update
7 Years Ago
Network++
7 Years Ago
Network++
7 Years Ago
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7 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
7 Years Ago
Use world cache in the editor by default as well when running only the client
7 Years Ago
Fixed rare orphaned client side entities
7 Years Ago
Added additional info to entity console commands Added entity.find_status console command
7 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
7 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
7 Years Ago
Fixed super rare pooling NRE (maybe)
7 Years Ago
Properly clear prefab pool when disconnecting from server
7 Years Ago
▉▊▅ ▌▍▋ ▊▆▋
7 Years Ago
Removed some (presumably unintentional) debug logs from auto turret