userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Removed lerp debug log
7 Years Ago
Send network update when healing entities using upkeep
7 Years Ago
Fixed server save timings ignoring the majority of the stall time
7 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
7 Years Ago
Added server timestamp correction to network interpolation Network++
7 Years Ago
Print full exception when "error loading save" happens
7 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
7 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
7 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
Imposter is IClientComponent
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
CraggyIsland updates
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
EAC SDK update
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
7 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
7 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
7 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
7 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
7 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
Added client file cache corruption detection (+ automatic resolution)
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
AddLifeStory profiling
7 Years Ago
Rubble pile material fixes
7 Years Ago
Shipping container material fixes
7 Years Ago
Merge from save158
7 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
7 Years Ago
Potential fix for some painted sign textures disappearing on server restart
7 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
7 Years Ago
Facepunch.Steamworks rollback to release branch
7 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
7 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
7 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
7 Years Ago
EAC SDK rollback
7 Years Ago
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