userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
EAC SDK update
7 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
7 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
7 Years Ago
More info for print_skins
7 Years Ago
Skin warning tweaks
7 Years Ago
Log warning with workshop ID when skin download failed / timed out
7 Years Ago
Added itemskintimeout convar
7 Years Ago
Added workshop skin download timeout / skip
7 Years Ago
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7 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Fixed client entity building ID not resetting when pooled
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
Enabled player death database again
7 Years Ago
Fixed OnViewModeChanged NRE
7 Years Ago
Potential fix for "_MainTex" UI error when opening map
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
Cherry picking 25511
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
Treat warnings as errors - let's see how this goes
7 Years Ago
Updated bundle split tool
7 Years Ago
Bundle splits (added a third texture bundle)
7 Years Ago
Fixed 275 compiler warnings
7 Years Ago
Fixed minor issue that caused incorrect star positions relative to the sun and moon
7 Years Ago
Updated mac build target
7 Years Ago
Merge from unity_2017.3
7 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
7 Years Ago
Fixed shadows on some building block reflection meshes
7 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
7 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
7 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
7 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
7 Years Ago
Deleted old unused tree assets
7 Years Ago
Moving tree stump / log textures to safety
7 Years Ago
Time of Day update
7 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
7 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
7 Years Ago
Cleared map cache Network++
7 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
7 Years Ago
Fixed door protection properties protecting against decay damage
7 Years Ago
EAC rollback (again)
7 Years Ago
Bundles
7 Years Ago
Bundles
7 Years Ago
Bundles
7 Years Ago
Merge from save157
7 Years Ago
EAC SDK update
7 Years Ago
EAC rollback rollback
7 Years Ago
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc