5,910 Commits over 3,867 Days - 0.06cph!
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
Added itemskintimeout convar
Added workshop skin download timeout / skip
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Adjusted reflection quality 1
World reflection quality defaults to 2
Potential fix for another "_MainTex" UI error
Fixed client entity building ID not resetting when pooled
Potential fix for another "_MainTex" UI error
Enabled player death database again
Fixed OnViewModeChanged NRE
Potential fix for "_MainTex" UI error when opening map
Merge from unity_2017.1.3
Treat warnings as errors - let's see how this goes
Updated bundle split tool
Bundle splits (added a third texture bundle)
Fixed 275 compiler warnings
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Deleted old unused tree assets
Moving tree stump / log textures to safety
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Disabled LOD upscaling on lots of clutter (less popping)
Cleared map cache
Network++
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc