5,942 Commits over 4,018 Days - 0.06cph!
Treat warnings as errors - let's see how this goes
Updated bundle split tool
Bundle splits (added a third texture bundle)
Fixed 275 compiler warnings
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Deleted old unused tree assets
Moving tree stump / log textures to safety
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Disabled LOD upscaling on lots of clutter (less popping)
Cleared map cache
Network++
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Don't exclude metal from shaders (if used)
Analytics now tracks total memory usage rather than only managed memory
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
Reverted EAC hashtool to previous version
Updated EAC hashtool config
Send EAC player tick at most once per frame
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Compile fixes (water well, storage container)
Updated root macOS Steam lib
Rivers are no longer green
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Committing v_semi_pistol reload meta file since nobody else is