userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
7 Years Ago
Fixing a GameObjectRef (build warning)
7 Years Ago
Fixed moon brightness regression
7 Years Ago
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7 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
7 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Road grass decor aligns to normal
7 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
7 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
7 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
7 Years Ago
Facepunch.Steamworks meta files
7 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
7 Years Ago
Fixed small build log typo
7 Years Ago
Fixed build warnings
7 Years Ago
Gibbable.DoPrepare error message tweaks
7 Years Ago
Moved xmas event meta file
7 Years Ago
Deleted ocean clutter prefabs (unused)
7 Years Ago
Fixed layer on elevator volumes
7 Years Ago
Optimized elevator volumes (server perf)
7 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
7 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
Updated asset bundle splits
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Fixed HttpImage error handling (UI web images)
7 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
7 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
7 Years Ago
Fixed UnauthorizedAccessException in writecfg
7 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
7 Years Ago
Fixed server NRE in TransformChanged (probably)
7 Years Ago
Updated Facepunch.System (NRE fix)
7 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
7 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)