userandrecancel
branchrust_reboot/maincancel

5,983 Commits over 4,413 Days - 0.06cph!

12 Years Ago
Added a dev layer toggle console commands
12 Years Ago
Ensured that all decor objects are on the world layer
12 Years Ago
Moved clouds and auroras to the sky layer
12 Years Ago
Moved water fog volume to the water layer
12 Years Ago
Minor tweaks to the terrain generator configuration
12 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
12 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
12 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
12 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
12 Years Ago
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%) Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
12 Years Ago
Changed default time to 6 AM again (i.e. time after server restart)
12 Years Ago
Added TerrainMath colormap getters Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches) Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
12 Years Ago
Reorganized the decor spawn systems Added terrain anchor script that can be used to define terrain requirements for spawning a certain object Added list decor spawn type to spawn all objects from a list once Added test wolf monument to the procedural map
12 Years Ago
Fixed some decor system and spawn filter fuckups
12 Years Ago
Made monuments spawn on server as well
12 Years Ago
Fixed monuments aligning to terrain normal by default Refactored & cleaned up decor spawn system
12 Years Ago
Changed TerrainAnchor to use interpolated terrain height
12 Years Ago
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
12 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
12 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
12 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
12 Years Ago
Unity Pro image effects update to 4.5.3
12 Years Ago
Fixed terrain anchor check extension method and added overload without explicit position and rotation
12 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
12 Years Ago
Added *.pdb.meta to ignore.conf
12 Years Ago
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12 Years Ago
Refactored TerrainMeta (so... many... changes...)
12 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
12 Years Ago
Added new spawnable script to animals Increased animal density
12 Years Ago
Made AI part ticks distribute more evenly between frames
12 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
12 Years Ago
Enforced law & order on the nature assets
12 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
12 Years Ago
12 Years Ago
Added missing meta files
12 Years Ago
Fixed some issues regarding AI system performance
12 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
12 Years Ago
Time of Day update to 2.1.1 prerelease 1
12 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
12 Years Ago
Time of Day update to 2.1.1 prerelease 2
12 Years Ago
Enabled clouds again
12 Years Ago
Various cactus prefab adjustments
12 Years Ago
Added kinematic rigidbodies to all cactus prefabs
12 Years Ago
Added cacti to decor spawn
12 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
12 Years Ago
Added test caves Protocol++
12 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
12 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
12 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
12 Years Ago
Time of Day update to 2.1.1 prerelease 4