userandrecancel
branchrust_reboot/maincancel

5,966 Commits over 4,352 Days - 0.06cph!

12 Years Ago
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
12 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
12 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
12 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
12 Years Ago
Unity Pro image effects update to 4.5.3
12 Years Ago
Fixed terrain anchor check extension method and added overload without explicit position and rotation
12 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
12 Years Ago
Added *.pdb.meta to ignore.conf
12 Years Ago
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12 Years Ago
Refactored TerrainMeta (so... many... changes...)
12 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
12 Years Ago
Added new spawnable script to animals Increased animal density
12 Years Ago
Made AI part ticks distribute more evenly between frames
12 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
12 Years Ago
Enforced law & order on the nature assets
12 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
12 Years Ago
12 Years Ago
Added missing meta files
12 Years Ago
Fixed some issues regarding AI system performance
12 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
12 Years Ago
Time of Day update to 2.1.1 prerelease 1
12 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
12 Years Ago
Time of Day update to 2.1.1 prerelease 2
12 Years Ago
Enabled clouds again
12 Years Ago
Various cactus prefab adjustments
12 Years Ago
Added kinematic rigidbodies to all cactus prefabs
12 Years Ago
Added cacti to decor spawn
12 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
12 Years Ago
Added test caves Protocol++
12 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
12 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
12 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
12 Years Ago
Time of Day update to 2.1.1 prerelease 4
12 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
12 Years Ago
Updated image effects to Unity 5
12 Years Ago
Updated water to Unity 5
12 Years Ago
Scene updates
12 Years Ago
Updated all scripts to Unity 5
12 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
12 Years Ago
Test level scene update
12 Years Ago
Time of Day update to 2.1.1 prerelease 5
12 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
12 Years Ago
Changed how SpawnFilter deals with carved terrain
12 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
12 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
12 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
12 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
12 Years Ago
Removed shadow softener until it's updated for Unity 5 support
12 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
12 Years Ago
Fixed billboards being massive (they're still broken though)