5,953 Commits over 4,171 Days - 0.06cph!
Updated animal prefabs
Updated AI test scene
Fixed warning in IgnoreCollision
Fixed warnings in the cave_test prefab
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
Fixed WaterEffects NRE if sky dome is missing
Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
Doubled the animal density (performance test)
Disabled space rotation until I fix the texture mapping
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
Time of Day update to 2.2.0 prerelease 5
Re-enabled rotating stars
Added better debugging options to the AI parts
Reduced gizmo clutter (most are now optional via the debugging options)
Cleaned up some AI code
Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating)
Fixed bug in AIObstacleOBB
Fixed animals spazzing out when a lot of them are clustered around a player
Fixed animals not always looking at player when executing the attack action
Updated AI test scene
Fixed client compile error
Fixed obstacle script parameters on resources
Fixed obstacle script parameters on the animals
Attempt to fix missing material on the lantern
Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
Updated ProjectVersion.txt to 5.0.0b3
Fixed wood pile being hyper bright
Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
Fixed tons of issues with the player movement
Fixed terrain color map alpha not getting refreshed after placing the landmarks
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
Fixed forest splat almost never being 0
Fixed AI test scene and some AI obstacle gizmos
Fixed that most rocks were being placed underground
Changed terrain generator and spawn handler resolutions to factors relative to the terrain size
Protocol++
Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
Fixed sky prefab sun brightness being 2000 (wut)
Time of Day update to 2.2.0
Updated sky prefab and procedural scene
Made fog update every frame
Removed AI obstacle prefab preprocessor
Added icebergs to the procedural system
Fixed a couple of warnings
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
Fixed colormap calculation sometimes being off by one relative to the splatmap
Slightly improved splat mapping
Made ClearFirstFrame always execute in edit mode if not playing
Tweaked biome distribution (more snow, less tundra)
Updated the grass system
Replaced spawn filter min/max cutoff values with a threshold value
Fixed random sand getting mixed into biome transition
Tightened biome transitions
AILocomotion adjustments in an attempt to fix animals teleporting to origin
Added GrassSpawn.Tapering parameter
Tweaked grass prefab
More impact particle effect shader updates
Time of Day update to 2.2.1 prerelease 1
Added missing meta files (just folders, nothing serious)
Auto-updated terrain asset files (5.0.0b3)
Added fps.limit X (where X = max fps, default = -1 = no limit)