userandrecancel
branchrust_reboot/maincancel

5,966 Commits over 4,352 Days - 0.06cph!

12 Years Ago
Added some missing meta files
12 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
12 Years Ago
Updated terrain generator test scene
12 Years Ago
Fixed billboards
12 Years Ago
Fixed possible NRE on scene unload
12 Years Ago
Fixed terrain shaders (white terrain at close range)
12 Years Ago
Time of Day update to 2.1.2 prerelease 1
12 Years Ago
Made all scenes use tricolor ambient light
12 Years Ago
Sky dome ambient color tweaks
12 Years Ago
Fixed beaches 3 tree billboards
12 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
12 Years Ago
Fixed specular highlight on water
12 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
12 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
12 Years Ago
Fixed some prefab layers
12 Years Ago
Removed duplicate LOD group from cactus 5
12 Years Ago
Added safe error handling when a grass patch uses too many vertices
12 Years Ago
Changed ambient occlusion image effect order
12 Years Ago
Time of Day update to 2.1.2 prerelease 2
12 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
12 Years Ago
FIxed player skin being shiny as balls at night
12 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
12 Years Ago
More grass tweaks
12 Years Ago
Fixed all decor not spawning
12 Years Ago
Time of Day update to 2.1.2 prerelease 3
12 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
12 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
12 Years Ago
Updated water adjustment script
12 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
12 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
12 Years Ago
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12 Years Ago
Fixed possible NRE in AIBody
12 Years Ago
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
12 Years Ago
Attempt at fixing NREs in WaterUpdate
12 Years Ago
Time of Day update to 2.2.0 prerelease 1
12 Years Ago
Minor wolf controller tweak
12 Years Ago
Time of Day update to 2.2.0 prerelease 2
12 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
12 Years Ago
Fixed client compile error
12 Years Ago
Time of Day update to 2.2.0 prerelease 3
12 Years Ago
Removed forest rocks until we can fix their shader
12 Years Ago
Protocol++
12 Years Ago
Meta files
12 Years Ago
Fixed AI profiler samples not showing up in the profiler
12 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
12 Years Ago
Added trigger to ignore terrain collision to TestLevel
12 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
12 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
12 Years Ago
Fixed missing textures on menu background terrain
12 Years Ago
Changed water reflection clear color to equator color Added GlobalFog image effect for underwater fog (changelog claimed it's fixed) Added ImageEffectOpaque attribute to GlobalFog for it to render before the water plane Updated scenes