userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Removed upkeep cost from barricades
7 Years Ago
Console command codegen (client compile fix)
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
7 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
7 Years Ago
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7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
Fixed deployables not decaying
7 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
7 Years Ago
Barricades can be repaired
7 Years Ago
Barricades can be repaired
7 Years Ago
Removed upkeep cost from deployables again (accidental commit)
7 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
7 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
7 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
7 Years Ago
Optimized BuildingBlock.IsOutside
7 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
7 Years Ago
Only log "no building for tool cupboard" with developer >= 1
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
Subtracting 24349 (deployable sounds)
7 Years Ago
Formatting
7 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
7 Years Ago
WorldSetup tweak
7 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
7 Years Ago
Can no longer connect two buildings if both have a cupboard
7 Years Ago
Network++
7 Years Ago
Some more quarry / survey charge loot table updates
7 Years Ago
Forgot mine crates
7 Years Ago
Removed survey charge from loot table
7 Years Ago
Merged in quarry fixes Network++
7 Years Ago
Log error when baking terrain heightmap while the terrain is on the wrong layer
7 Years Ago
Fixed Barren startup error Updated road physic material
7 Years Ago
Changed health of 1/3 wall to same as other walls
7 Years Ago
Added shell protection to 1/2 and 1/3 walls
7 Years Ago
Merge from building_system_3.1
7 Years Ago
Merge from save154
7 Years Ago
Subtracting 24120, 24123, 24124, 24127
7 Years Ago
Merge from Unity2017.2
7 Years Ago
EAC SDK update