userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Fixed AiManager and DynamicNavMesh serialization fuckups
7 Years Ago
█▇▊▋▇ ▋▉▅▌▄▇▌▋▄█.▉▅▌▌ ▉▄█ ▇▌▉▋▋▉▉ ▄▊ ▅▊▄▅▋▆▆▉▉ ██ ▋▄▄▋▅▊.▆▆▌▇
7 Years Ago
Removed unused "eac" convar
7 Years Ago
▇▇▉▇▄▊▆▊ ▍▇▍▄█▌▇▅▇▇ ▇▅▇▉ ▆▋▅ ▊█▄ ▆▋▍'▊ ██▄▉ ▇▌█▆ █▆█▄ ▄▋▌ ▍▌ █▌▄ ▌▊▄▋▅▋▅
7 Years Ago
▍▇█▌ ▆▋▇▅▌▍▄ ▉▆▉▆▉▆▊ ▉▌ ▆▆▇▆▌▅ ██▆██ (▉▆▊█▌ ▅▉ ▊▅▌▅█▋ ▋▍▆ ▄ ▉█▊ ▆▍ ▅█▊▄▆▍▄▇ ▍▍██▉▆▊▄█▇ ▊▄▇▄ ▅▌▉)
7 Years Ago
Removed some debug logging again
7 Years Ago
EAC startup / initialize fix for Windows
7 Years Ago
Debug logging
7 Years Ago
Debug logging
7 Years Ago
Debug logging
7 Years Ago
EAC SDK update (outdated Linux 64bit)
7 Years Ago
▉▇▍▇▍ ▅▌▆▆▄ ▅▊▄▍ ▌▍▌▌▇▆ ▆▍▌▍▉▌▌▉ ▄▅ ▉█▊▇ ▆▋ █▍▆▋▄▄▇ / █▉▋█▄▆█
7 Years Ago
▌█▋▇▆ ▇▄▇▍ ▅█▉_▊▅▊_▋_▋
7 Years Ago
Properly added shuffleplayerseed so it doesn't disappear when running codegen
7 Years Ago
EAC SDK update
7 Years Ago
Catch persistence / lifestory deserialization errors + log path to file
7 Years Ago
Subtracting 23324
7 Years Ago
EAC SDK update
7 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
7 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
7 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
7 Years Ago
Fixed another ArgumentNullException
7 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
7 Years Ago
Server "del" command also works in the editor on entities
7 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
7 Years Ago
Analytics test
7 Years Ago
▊▋▍ ▋▇▆▊▉▄▅▅█▉▄▇▊ ▉▇▆
7 Years Ago
Subtracting EAC SDK update (crash)
7 Years Ago
EAC SDK update
7 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
7 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
7 Years Ago
Merge from weekend_branch_4
7 Years Ago
7 Years Ago
Unity 2017.1.2f1
7 Years Ago
Fixing compilation errors is fun when your editor isn't working
7 Years Ago
Compile fix
7 Years Ago
Merge from weekend_branch_3
7 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
7 Years Ago
Servers can call the sv console command on clients (mods)
7 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
7 Years Ago
Subtracting BoneFollower removal again because fuck me
7 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Merge from save151
7 Years Ago
Layer stuff
7 Years Ago
Removed BoneFollower (client optimization), second attempt
7 Years Ago
Steam vdf signing test
7 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out