5,953 Commits over 4,171 Days - 0.06cph!
Updated native plugins
Terrain heightmap feature size scales with inverse of frequency
Terrain heightmap generation now supports per-biome settings (will be useful in the future)
Tweaked biome distributions
Improved biome transitions
Tweaked terrain splatmap
Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments)
Protocol++ (this means servers have to restart - you can stop asking me now)
Added new spawn filter category: topology
Fixed ores and northern field trees spawning on mountain summits
Allowed trees to spawn on mountains, as long as they're not high enough for snow
Re-added rock clutter on dirt
Increased the number of bushes in open fields
Added case insensitive String.Compare extension method
Did Tools -> Update Prefab Names
Don't unparent sleepers from cargo ship
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
Made event schedule only execute on server
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Fixed that some view models would cast shadows onto the world
Giving continuous collision detection for character movement a try
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Time of Day update to 2.1.1 prerelease 2
Added graphics.fov to PlayerEyes again
Added basic flee behaviour
Tweaked rock_13 slope offset to make their placement less floaty
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
Time of Day update to 2.2.1 prerelease 3
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
Time of Day update to 2.2.1 prerelease 4
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Set max terrain pixel error at lowest setting to 100
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
Made ragdolls ignore player collision (for real this time)
Made player ragdoll ignore collisions with player movement
Made the config file load on startup
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Fixed missing skinned mesh renderer reference on hazmat_pants
Tweaked player movement (mainly animation events and jump conditions)
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
Time of Day update to 2.3.0 prerelease 1
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Time of Day update to 2.3.0 prerelease 2
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 3
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Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Updated RustNative
Protocol++ (network + save)
Fixed error in the menu background scene
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Fixed linker names in RustNative.bundle
Made our custom particle shader implement fog the Unity 5 way