userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

8 Years Ago
Properly added shuffleplayerseed so it doesn't disappear when running codegen
8 Years Ago
EAC SDK update
8 Years Ago
Catch persistence / lifestory deserialization errors + log path to file
8 Years Ago
Subtracting 23324
8 Years Ago
EAC SDK update
8 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
Fixed another ArgumentNullException
8 Years Ago
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
8 Years Ago
Server "del" command also works in the editor on entities
8 Years Ago
Fixed ArgumentNullException when sleepers are killed Network++
8 Years Ago
Analytics test
8 Years Ago
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8 Years Ago
Subtracting EAC SDK update (crash)
8 Years Ago
EAC SDK update
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
8 Years Ago
Unity 2017.1.2f1
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Compile fix
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
8 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
8 Years Ago
Merge from save151
8 Years Ago
Layer stuff
8 Years Ago
Removed BoneFollower (client optimization), second attempt
8 Years Ago
Steam vdf signing test
8 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
8 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
8 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
8 Years Ago
BaseNpc implements MaxVelocity
8 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
8 Years Ago
Ladder trigger tweak
8 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
8 Years Ago
Barricade collider updates
8 Years Ago
Sped up gate animation
8 Years Ago
Tweaked high external wall barbed wire damage volumes
8 Years Ago
Reverted barricade collider scale hack
8 Years Ago
Plugins
8 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
8 Years Ago
Temporarily subtracting BoneFollower changes