5,953 Commits over 4,171 Days - 0.06cph!
Patched CoherentUILibrary for u5b7
Made ErrorLogger delete error.html files from previous runs
Fixed NRE in AtmosphericBlend
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Removed legacy billboard system
Removed legacy trees
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed some unused scripts
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Added placeholder bushes to all forest types
Deleted old bush and tree art
Time of Day update to 2.3.0
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Updated image effect standard assets
Time of Day update to 2.3.0 RC2
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Disabled terrain spec until the shader supports 5.0 deferred
Added SeedRandom.Wanghash
More work on AIObstacleMesh (almost done)
Fixed maximum jump velocity being faster than the last movement velocity
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Fixed some meta file weirdness in the trees folder
Added some other missing meta files
Completed AIObstacleMesh (might still need some optimizations)
Added trivial reject to AIObstacle
Updated ConvexHull
Added better normal gizmo to MeshInfo
Added AIObstacleMesh to all rocks
Time of Day update to 2.3.1 prerelease 1
Increased bear attack range to keep him from pushing players around
Fixed some minor issues with AILocomotion
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Organized "Tools" context menu
Fixed terrain collision not resetting if killed inside a cave
Patched water shader to handle foam somewhat decently at night
Fixed NRE in PlayerWalkMovement if running in TestLevel
Added generic prefab class (using this for some refactoring)
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)