userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
7 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
7 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
7 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
7 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
7 Years Ago
Merge from unity_2017.1
7 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
7 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
7 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
7 Years Ago
Network++
7 Years Ago
Decor / clutter tweaks
7 Years Ago
Cleanup
7 Years Ago
Fixed RUST-836
7 Years Ago
Forgot two f
7 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
7 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
7 Years Ago
Eliminated GC allocs from MeshPaintableSource
7 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
7 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
7 Years Ago
Profiling
7 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
7 Years Ago
Eliminated GC allocs from UpdateClothingItems
7 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
7 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
7 Years Ago
Added schematime convar (inventory schema refresh interval)
7 Years Ago
Updated CommunityEntity
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
7 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
7 Years Ago
Merge from weekend_branch
7 Years Ago
Disabled dynamic batching (experiment)
7 Years Ago
Reverted some buffer pre-allocations (memory usage)
7 Years Ago
Profiling, cleanup, small GC optimizations
7 Years Ago
RenderInfo logging
7 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
7 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
7 Years Ago
Log warning when trying to create attachment on viewmodel without model component
7 Years Ago
Reduced sky brightness slightly
7 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
7 Years Ago
Profiling
7 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
7 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
7 Years Ago
Removed AttachToBone (unused, inefficient)
7 Years Ago
BoneFollower profiling
7 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
7 Years Ago
Tweaked EntityLink default capacity