userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Added DebugEx.Log to write to log file without stack trace Game startup logs and console commands no longer spam stack traces into game log
7 Years Ago
Tweaked snow mound terrain anchors
7 Years Ago
More manifest logging
7 Years Ago
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
7 Years Ago
TerrainAnchorGenerator improvements
7 Years Ago
PlayerInventory NRE fixes
7 Years Ago
Merge from snow_biome_revamp Network++
7 Years Ago
Subtracting EAC API updates (let's try again next week)
7 Years Ago
Only set isGameInitRun when it actually succeeded
7 Years Ago
EAC profiling + hopefully GC fix
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
EAC networking fix Network++
7 Years Ago
Updated Facepunch.Raknet plugin
7 Years Ago
EAC API updates (attempt 2)
7 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
7 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
7 Years Ago
Subtracting EAC API update
7 Years Ago
EAC API update (client side) Network++
7 Years Ago
More profiling
7 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
7 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
7 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
7 Years Ago
Enabled prefab pooling on rotting flies effect
7 Years Ago
Eliminated GC allocs from Projectile.DoMovement
7 Years Ago
EAC API update
7 Years Ago
Converted some remaining stuff to invoke handler
7 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
7 Years Ago
Added IsInvoking to invoke handler
7 Years Ago
Bundling preprocessing fix
7 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
7 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
7 Years Ago
Optimized SkinSet (player gender / race setup)
7 Years Ago
CurrentVersion
7 Years Ago
EAC update (AntiVir fix)
7 Years Ago
Ore flare bundle fix
7 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
7 Years Ago
Updated renderer native library (Linux & OSX)
7 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
7 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
7 Years Ago
Removed another pointless component from the radtown stone ore
7 Years Ago
Removed spawnable component from radtown ores
7 Years Ago
Default quality setting
7 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
7 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
7 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
7 Years Ago
EAC update (Linux fix)
7 Years Ago
Tweak
7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)