userandrecancel
branchrust_reboot/maincancel

5,986 Commits over 4,413 Days - 0.06cph!

12 Years Ago
Added a tiny randomized scale to resources
12 Years Ago
Time of Day update to 2.3.1 prerelease 4
12 Years Ago
Added random rocks to temperate and arid open fields Added rocks to the grass-beach transition Reorganized terrain-related procedural generation scripts Added basic idea of a dynamic splat modifier script (backup commit)
12 Years Ago
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12 Years Ago
Made TerrainSkin support (kinda) dynamic splat adjustments
12 Years Ago
Added TerrainColor and TerrainColorModifier Refactored TerrainOverlayModifier and TerrainSplatModifier
12 Years Ago
Made terrain modifiers get applied in Awake()
12 Years Ago
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
12 Years Ago
Added gizmos to all terrain modifiers Made all terrain modifier radii scale with the y object scale
12 Years Ago
Fixed TerrainGenerator client / server init fuckup
12 Years Ago
Cleaned up TerrainSkin
12 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
12 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
12 Years Ago
Removed some legacy code from the terrain generator
12 Years Ago
Made splats set by terrain modifiers have chamfered corners
12 Years Ago
Fixed missing terrain textures
12 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
12 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
12 Years Ago
Unduck if pressing jump while ducked
12 Years Ago
Updated SSAO Enabled 2x downsampling on SSAO Slightly increased SSAO intensity
12 Years Ago
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
12 Years Ago
Refactored grass system
12 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
12 Years Ago
Added mesh position offset to grass system
12 Years Ago
Made the error handling if Steam is not running a bit more sane in-editor Made the editor pause if the standalone application quits
12 Years Ago
Moved all trees to the tree layer and all decor to the world layer
12 Years Ago
Added dev.shaderlod for future performance experiments
12 Years Ago
Fixed quit not working (stupid find & replace)
12 Years Ago
Time of Day update to 2.3.1 prerelease 5
12 Years Ago
Added refresh to the decor and grass component context menus for runtime tweaking
12 Years Ago
Fixed AI being disabled in the main procedural scene
12 Years Ago
Increased animal run speed
12 Years Ago
Made prey animals avoid predator animals
12 Years Ago
Added ice sheets
12 Years Ago
Properly setup the rustle triggers on all bush prefabs Changed flower clutter shader to the double-sided foliage one
12 Years Ago
Updated prefabs + game manifest
12 Years Ago
Made Tools->Update->Prefabs never fail
12 Years Ago
Allow prefab preprocessors to run inside the editor
12 Years Ago
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
12 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
12 Years Ago
Updated ProjectVersion and ProjectSettings to b12
12 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
12 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
12 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
12 Years Ago
Added dev.culling <layername> <distance>
12 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
12 Years Ago
Merge from tree-batching
12 Years Ago
Made unused components on placeholder tree objects get deleted
12 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
12 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny