userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Fixed bulge around junkpiles
7 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
7 Years Ago
CraggyIsland has some roadside topology
7 Years Ago
Potential fix for fucked up world gen Network++ Save++
7 Years Ago
Merge from save146
7 Years Ago
Cherry picking 21442 and 21443 Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
7 Years Ago
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7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
Subtracting 21367 (should've gone to save146)
7 Years Ago
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
7 Years Ago
Merge from hapis5
7 Years Ago
Updated collider of static campfire
7 Years Ago
Removed FakePhysics (empty script)
7 Years Ago
Changed C4 back to 10/10 seconds timer
7 Years Ago
Compile fix (server)
7 Years Ago
Subtracting 21321
7 Years Ago
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
7 Years Ago
Grenade tweaks
7 Years Ago
Adjusted item pouch color to look different from the hidden stash
7 Years Ago
Manifest
7 Years Ago
Burned chicken meat despawns faster
7 Years Ago
Spoiled meat and spoiled apples despawn faster
7 Years Ago
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time) Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
7 Years Ago
Fixed M249 having no rarity set (despawn time)
7 Years Ago
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
7 Years Ago
Reverted grenade mass and throw velocity changes
7 Years Ago
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration) Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
7 Years Ago
Fixed item pouch loot panel sometimes not having enough slots to show all contained items Fixed item pouch being culled too early Fixed item pouch sometimes falling through objects
7 Years Ago
When a storage container is destroyed, drop an item pouch instead of all items individually Can no longer put items into loot containers Network++
7 Years Ago
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7 Years Ago
Tweaked server side weapon cooldown verification
7 Years Ago
Reduced grenade bounciness
7 Years Ago
Tweaked grenade physics material (no sliding, only tumbling) Tweaked grenade weight and throw velocity Fixed grenade explosion rotation
7 Years Ago
Forgot a prefab in changeset 21249
7 Years Ago
Can hold down LMB to continously hit with hammer
7 Years Ago
Fixed wood world model collider rotation being off compared to visuals
7 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
7 Years Ago
Fixed burlap sack world models spazzing out
7 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
7 Years Ago
Washed lube off dropped items
7 Years Ago
Dropped items displace grass around them
7 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
7 Years Ago
Tweak
7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
Corpse despawn time scales with the rarity of the contained items
7 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
7 Years Ago
Dropped items despawn about two times slower