5,910 Commits over 3,867 Days - 0.06cph!
Enabled entity pooling on ore hotspots
Don't load skins into RAM with itemskins 0
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
Removed renderer_invalidate and collider_invalidate batching convars
Added sysuid console command (prints unique device identifier)
Beautified skinnable loading API
EAC update (fix for "EAC Disconnected")
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Retiring DX9 (OpenGL fallback)
Merge from skin_cache_native
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Subtracting new ore nodes
Network++
Merge from ore_nodes
Network++
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
Water no longer spawns a world model when dropped out of its item container
Fixed FoliageDisplacementManager calling Camera.Render
Cherry picking
21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
Foliage displacement no longer creates a second camera (eliminates all overhead)
Foliage displacement can select whether or not to render as a billboard on the component
Subtracting all AI experiments
Fixed NRE when opening workshop from main menu without having joined a server
Stairs and foundation steps use more accurate shadow casting proxy meshes
Merge from detailed_stair_colliders
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Navigation layer does not collide with anything
Main camera ignores navigation layer
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Fixed a bunch of skinnables not having their bundle set
More console autocomplete / history improvements
Grass LODs fall off with 3D distance instead of 2D distance
Grass quality setting affects new grass
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
Really fixed grass missing on first connect (RUST–1719)
Potential fix for RUST-1724
Fixed grass missing on first connect
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed yuge wood worldmodel
Fixed bulge around junkpiles
Removed individual barrels from roadside as they tend to block junkpile spawn positions