userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

8 Years Ago
Optimized SkinSet (player gender / race setup)
8 Years Ago
CurrentVersion
8 Years Ago
EAC update (AntiVir fix)
8 Years Ago
Ore flare bundle fix
8 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
8 Years Ago
Updated renderer native library (Linux & OSX)
8 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
8 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
8 Years Ago
Removed another pointless component from the radtown stone ore
8 Years Ago
Removed spawnable component from radtown ores
8 Years Ago
Default quality setting
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Tweak
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Merge from procgen12
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Campfires displace grass
8 Years Ago
EAC update (fix for "EAC Disconnected")
8 Years Ago
More profiling
8 Years Ago
More profiling
8 Years Ago
Updated native libraries
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Merge from skin_cache_native
8 Years Ago
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8 Years Ago
Subtracting new ore nodes Network++
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
Water no longer spawns a world model when dropped out of its item container
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
Subtracting all AI experiments
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Layer stuff
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer