userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
7 Years Ago
Enabled entity pooling on ore hotspots
7 Years Ago
Don't load skins into RAM with itemskins 0
7 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
7 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
7 Years Ago
Merge from procgen12
7 Years Ago
Added sysuid console command (prints unique device identifier)
7 Years Ago
Beautified skinnable loading API
7 Years Ago
Campfires displace grass
7 Years Ago
EAC update (fix for "EAC Disconnected")
7 Years Ago
More profiling
7 Years Ago
More profiling
7 Years Ago
Updated native libraries
7 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
7 Years Ago
Retiring DX9 (OpenGL fallback)
7 Years Ago
Merge from skin_cache_native
7 Years Ago
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7 Years Ago
Subtracting new ore nodes Network++
7 Years Ago
Merge from ore_nodes Network++
7 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
7 Years Ago
Water no longer spawns a world model when dropped out of its item container
7 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
7 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
7 Years Ago
Subtracting all AI experiments
7 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
7 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
7 Years Ago
Merge from detailed_stair_colliders
7 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
7 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
7 Years Ago
Layer stuff
7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
Forgot this file
7 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
7 Years Ago
Updated bundle splits
7 Years Ago
Fixed a bunch of skinnables not having their bundle set
7 Years Ago
Manifest load time test
7 Years Ago
Scene2Prefab
7 Years Ago
More console autocomplete / history improvements
7 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
7 Years Ago
Grass quality setting affects new grass
7 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
7 Years Ago
Really fixed grass missing on first connect (RUST–1719)
7 Years Ago
Barren has roads
7 Years Ago
Potential fix for RUST-1724
7 Years Ago
Fixed grass missing on first connect
7 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
7 Years Ago
Fixed yuge wood worldmodel