userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

7 Years Ago
Merge from decay_tweaks
7 Years Ago
Fixed bow sometimes spamming RPCs to server
7 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
7 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
7 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
7 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
7 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Skin texture load memory management fix
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Updated native plugins (Win + OSX)
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
7 Years Ago
Merge from async_texture_loading
7 Years Ago
Scene2Prefab for loading screen
7 Years Ago
Reverting accidentally commited ProjectSettings
7 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
7 Years Ago
Adjusted maxrpcspersecond default value (now 200)
7 Years Ago
Server compile fix
7 Years Ago
Added instancing support to foliage displacement pass
7 Years Ago
Print counter in loading screen when downloading / processing skins
7 Years Ago
EAC update
7 Years Ago
Keep connection alive when waiting for skins Network++
7 Years Ago
Refactoring
7 Years Ago
7 Years Ago
Code formatting
7 Years Ago
Some code cleanup in preparation of more custom instancing
7 Years Ago
Forgot plugin DLL
7 Years Ago
Added workshop.print_skins console command
7 Years Ago
Code formatting on some random files
7 Years Ago
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
7 Years Ago
Added smooth distance fadeout to new foliage system
7 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
7 Years Ago
Added randomized tinting to foliage shader (still disabled)
7 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
7 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
7 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
7 Years Ago
Removing fucked component reference from server.prefab
7 Years Ago
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7 Years Ago
Server compile fix
7 Years Ago
Merge from decal_instancing
7 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
7 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
7 Years Ago
Foliage test
7 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
7 Years Ago
Added decal.clear console command
7 Years Ago
Plugins
7 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
7 Years Ago
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