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5,928 Commits over 3,959 Days - 0.06cph!

9 Years Ago
perf 5 displays frame time
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Asset warmup test
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Scene2Prefab
9 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
9 Years Ago
Fix for RUST-760
9 Years Ago
Missing FPS graph shaders in standalone
9 Years Ago
Fixed missing FPS graph materials in standalone
9 Years Ago
CraggyIsland updates
9 Years Ago
Light test 2 (env refl occlusion)
9 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
9 Years Ago
Material zoo nighttime parameters
9 Years Ago
Fixed errors when running material_zoo scene
9 Years Ago
Light test (env refl occlusion)
9 Years Ago
Stripped deprecated tree optimization code
9 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
9 Years Ago
Removed unused foliage shader from ancient times
9 Years Ago
Removed duplicate / unused footprint assets
9 Years Ago
Fixed overly bright sand footprints
9 Years Ago
Grass uses standard shading + specular / smoothness
9 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
9 Years Ago
Resource spawn rule tweaks
9 Years Ago
Hemp is slightly bigger (easier to find)
9 Years Ago
Fixed resource spawn clustering sometimes not working
9 Years Ago
Network++ Save++
9 Years Ago
Rock cull distance tweaks
9 Years Ago
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9 Years Ago
Fix for argument out of range exception in road generation on certain seeds
9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Network++ Manifest
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
9 Years Ago
Another layer of exploit safety for direction properties
9 Years Ago
Server compile fix
9 Years Ago
Building protection reboot
9 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)