userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Fixed speedup when moving diagonally
9 Years Ago
Fixed NoShadows benchmark
9 Years Ago
Updated procmap benchmark scene to latest world generation
9 Years Ago
Fixed standalone compile error
9 Years Ago
Merge from save118
9 Years Ago
9 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
9 Years Ago
Include client version (changeset) when disconnecting because of an exception
9 Years Ago
Fixed reflection error
9 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
9 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
9 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Removed tree component from hemp
9 Years Ago
Icesheet prefabs use LOD grid
9 Years Ago
Removed tree component from a bunch of clutter prefabs
9 Years Ago
SpeedTree wind settings
9 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
9 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
9 Years Ago
Added NoShadows benchmark
9 Years Ago
Climate prefab update
9 Years Ago
Removed some unused garbage
9 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
9 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fix for RUST-823
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
perf 6 displays async task status
9 Years Ago
Building block despawn optimization (when leaving network groups)
9 Years Ago
Fixed missing icons on small furnace
9 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
9 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
9 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)