userandrecancel
branchrust_reboot/maincancel

5,970 Commits over 4,383 Days - 0.06cph!

10 Years Ago
LightLOD performance regression fix
10 Years Ago
Fix for RUST-345
10 Years Ago
Fix for RUST-359
10 Years Ago
Config file loading debug output
10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
These look like they can be deleted
10 Years Ago
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10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Forgotten file
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Manifest
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Manifest
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
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10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Merge from uber-batching
10 Years Ago
Fixed error spam on connect
10 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
10 Years Ago
Fixed issue that could force LOD0 to always be visible
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
10 Years Ago
NRE fixes
10 Years Ago
Bed fixes
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
SphereEntity protobuf
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
StabilityEntity protobuf
10 Years Ago
StabilityEntity saves and loads cached stability value
10 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
10 Years Ago
StabilityEntity protobuf stores distance from ground
10 Years Ago
Entity spawn test console command (entity.create)
10 Years Ago
SphereEntity for bawng
10 Years Ago
BuildingBlock protobuf update (backward compatibility)
10 Years Ago
GamePhysics now uses the new allocation-free physics API
10 Years Ago
Refresh batched building mesh when rotating building parts
10 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor