5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Merge from procgen11.1
Network++
Save++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bag exploit fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added OpenGLCore to Windows build settings (for asset bundles on the build server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing legacy water shaders, see if that works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for occasional floaty decor objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn grass on the cliffside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for roadside decor sometimes spawning too close to each other
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed test cave messing up CraggyIsland
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree parameter updates for 5.3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error spam on connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dummy LODBatch script (to fix warnings without messing with Vince's changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue that could force LOD0 to always be visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled projectile penetration on players (for better damage predictability, related to 12922)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added RUST-462
Fixed RUST-471 (presumably)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SphereEntity protobuf reference
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                StabilityEntity saves and loads cached stability value
 
                
                
                
                
                
             
         
        
            
            
            
                
                StabilityEntity protobuf stability value is optional (backward compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                StabilityEntity protobuf stores distance from ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity spawn test console command (entity.create)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                BuildingBlock protobuf update (backward compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                GamePhysics now uses the new allocation-free physics API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh batched building mesh when rotating building parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roofs can no longer be placed downwards
Reduced roof max placement distance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added automatic mesh splitting to collider batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added refresh_colliders and refresh_renderers console commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batching vertex count / submesh cutoff is adjustable via convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made player movement more direct
 
                
                
                
                
                
             
         
        
            
            
            
                
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                LOD, batching and culling tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fence protection properties (currently defined per-entity which is a bit meh)
Fence prefab updates (projectile passthrough, impact effects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the tornado of confusion that appears to have occured in the animal footstep folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tightened allwed ground deployment angle of shelves