userandrecancel
branchrust_reboot/maincancel

5,987 Commits over 4,413 Days - 0.06cph!

10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
Sign exploit fixes
10 Years Ago
Fixed external gates collapsing
10 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Merge from tree-performance (LODing and culling optimizations)
10 Years Ago
Tree quality slider for the main menu performance options panel
10 Years Ago
Convar graphics.lodbias is deprecated
10 Years Ago
Fix for RUST-340
10 Years Ago
AntiHack player damage verification is enabled by default
10 Years Ago
Fix for RUST-351
10 Years Ago
Client compile fix
10 Years Ago
Fixed tree skins missing from asset bundles
10 Years Ago
Developer tools for the F1 panel
10 Years Ago
LightLOD performance regression fix
10 Years Ago
Fix for RUST-345
10 Years Ago
Fix for RUST-359
10 Years Ago
Config file loading debug output
10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
These look like they can be deleted
10 Years Ago
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10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Forgotten file
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Manifest
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Manifest
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
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10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Merge from uber-batching
10 Years Ago
Fixed error spam on connect
10 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
10 Years Ago
Fixed issue that could force LOD0 to always be visible
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)