userandrecancel
branchrust_reboot/maincancel

5,953 Commits over 4,171 Days - 0.06cph!

10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Manifest
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
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10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Merge from uber-batching
10 Years Ago
Fixed error spam on connect
10 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
10 Years Ago
Fixed issue that could force LOD0 to always be visible
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
10 Years Ago
NRE fixes
10 Years Ago
Bed fixes
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
SphereEntity protobuf
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
StabilityEntity protobuf
10 Years Ago
StabilityEntity saves and loads cached stability value
10 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
10 Years Ago
StabilityEntity protobuf stores distance from ground
10 Years Ago
Entity spawn test console command (entity.create)
10 Years Ago
SphereEntity for bawng
10 Years Ago
BuildingBlock protobuf update (backward compatibility)
10 Years Ago
GamePhysics now uses the new allocation-free physics API
10 Years Ago
Refresh batched building mesh when rotating building parts
10 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
13066 rollback
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
Made player movement more direct
10 Years Ago
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10 Years Ago
LOD, batching and culling tweaks and fixes
10 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
10 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
10 Years Ago
Tightened allwed ground deployment angle of shelves
10 Years Ago
Got rid of legacy sleeping bag prefab
10 Years Ago
Increased sleeping bag nobuild volume height
10 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
10 Years Ago
Foundation deploy volume update for RUST-457
10 Years Ago
Wall frame building shell protection
10 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers