userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
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9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Vis.Colliders handles terrain triggers
9 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
Reduced driftwood density
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Compile fix
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
9 Years Ago
RUST-856, maybe
9 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
9 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
9 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
9 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
9 Years Ago
Fixed speedup when moving diagonally
9 Years Ago
Fixed NoShadows benchmark
9 Years Ago
Updated procmap benchmark scene to latest world generation
9 Years Ago
Fixed standalone compile error
9 Years Ago
Merge from save118
9 Years Ago
9 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
9 Years Ago
Include client version (changeset) when disconnecting because of an exception
9 Years Ago
Fixed reflection error
9 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
9 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
9 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
9 Years Ago
Removed tree component from hemp