userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Fix for argument out of range exception in road generation on certain seeds
9 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
9 Years Ago
Network++ Manifest
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
9 Years Ago
Another layer of exploit safety for direction properties
9 Years Ago
Server compile fix
9 Years Ago
Building protection reboot
9 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
9 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
9 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
9 Years Ago
Updated skeleton damage multipliers
9 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
9 Years Ago
Fixed missing airfield wall colliders
9 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
9 Years Ago
Merge from save115_fixes
9 Years Ago
Merge from save115_fixes
9 Years Ago
Fix for RUST-654 (turret roof exploit)
9 Years Ago
initialize conditional models on server start again
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
9 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
9 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
9 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
9 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
9 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
9 Years Ago
ParentBecoming debug
9 Years Ago
ParentBecoming debug
9 Years Ago
Load balancer takes more time when queue backlog increases
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
▋▆▊ ▌▆▊▌█▊ ▌▍▋▍
9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
Full Petur rollback
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
9 Years Ago
Moved blood package to third party folder
9 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
9 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
9 Years Ago
▌▇▊▍▋▆▇▇█▊▇ ▅▅▅▄█▅▋▊ ▍▉▍▆▅▆ ▋█▋▊ ▍▅▄▉█▉█▇▇▇▇ ▄▆▆▋▊▇