userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Fixed health bars on animals not appearing (RUST-814)
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk
9 Years Ago
Fixed building block health not showing
9 Years Ago
Player self interaction menu baseline
9 Years Ago
C4 can no longer stick to other C4
9 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles
9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
9 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
9 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
9 Years Ago
Fixed deployment of boxes on shelves being annoying
9 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
9 Years Ago
OCD
9 Years Ago
Compile fix
9 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
9 Years Ago
Tree entity client skin instantiation is load balanced
9 Years Ago
Added clutter layer toggle to F1 dev tools
9 Years Ago
Clutter layer updates (RUST-772)
9 Years Ago
Load balancer per-frame time curve tweaks
9 Years Ago
Tweaked client cycle time (done with testing)
9 Years Ago
Tweaked client cycle time
9 Years Ago
Removed some building block overhead when entering a networking group
9 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
9 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
9 Years Ago
Compile fix
9 Years Ago
Increased client per-frame message processing time
9 Years Ago
Driftwood no longer spawns on rocks
9 Years Ago
Fixed options opening with wrong tab selected
9 Years Ago
perf 5 displays frame time
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Asset warmup test
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Scene2Prefab
9 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
9 Years Ago
Fix for RUST-760
9 Years Ago
Missing FPS graph shaders in standalone