userandrecancel
branchrust_reboot/maincancel

5,959 Commits over 4,201 Days - 0.06cph!

10 Years Ago
Removed some unused garbage
10 Years Ago
Climate prefab update
10 Years Ago
Added NoShadows benchmark
10 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
10 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
10 Years Ago
SpeedTree wind settings
10 Years Ago
Removed tree component from a bunch of clutter prefabs
10 Years Ago
Icesheet prefabs use LOD grid
10 Years Ago
Removed tree component from hemp
10 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
10 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
10 Years Ago
Fixed some decor prefabs missing from asset bundles
10 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
10 Years Ago
Unified some bush prefab settings
10 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
10 Years Ago
SpeedTree billboard shadow casting toggle editor tools
10 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
10 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
10 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
10 Years Ago
Fixed reflection error
10 Years Ago
Include client version (changeset) when disconnecting because of an exception
10 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
10 Years Ago
10 Years Ago
Merge from save118
10 Years Ago
Fixed standalone compile error
10 Years Ago
Updated procmap benchmark scene to latest world generation
10 Years Ago
Fixed NoShadows benchmark
10 Years Ago
Fixed speedup when moving diagonally
10 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
10 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
10 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
10 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
10 Years Ago
RUST-856, maybe
10 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
9 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
9 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
9 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
9 Years Ago
Plant server convars actually do what they claim to do
9 Years Ago
Fixed plant planting and harvesting particle effect rotations
9 Years Ago
Added hemp seeds and hemp farming Network++
9 Years Ago
Merge from decay_reboot Network++
9 Years Ago
Compile fix
9 Years Ago
Fixed plant skins missing from asset bundles
9 Years Ago
Wild corn & pumpkins always spawn next to rivers
9 Years Ago
Reduced driftwood density
9 Years Ago
Dialed back hemp tint randomization
9 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
9 Years Ago
Tightened valid cupboard deployment angle
9 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
9 Years Ago
Fixed world models / ragdolls ignoring cave triggers