userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
9 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
9 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
9 Years Ago
Don't try to send network updates while loading
9 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
9 Years Ago
Stability warmup queue processing tweak
9 Years Ago
Clear stability queue when launching with queuewarmup disabled
9 Years Ago
Added stability.queuewarmup convar
9 Years Ago
ProjectVersion.txt (we're still on p2)
9 Years Ago
Load all ambient sounds in background, see if that works
9 Years Ago
Reapplying ambience2
9 Years Ago
Subtracting ambience2 (asset warmup perf test)
9 Years Ago
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
9 Years Ago
Stability check always attempts at least 10 times before timing out
9 Years Ago
Savegame loading status message formatting
9 Years Ago
Stability warmup performance test
9 Years Ago
More formatting
9 Years Ago
Stability warmup messages formatting
9 Years Ago
Added stability.passes convar
9 Years Ago
Stability warmup tweak
9 Years Ago
Stability tweak
9 Years Ago
Manifest (ambience changes)
9 Years Ago
Fixed potential NRE in Planner.Server DoBuild
9 Years Ago
Stability warmup tweaks
9 Years Ago
Fixed potential NRE in Construction.Placement
9 Years Ago
Stability neighbour notify only sends along female links
9 Years Ago
Fixed potential NRE in BaseEntity OnValidate
9 Years Ago
Added stability.verbose convar (default off)
9 Years Ago
Stability floating point inaccuracy fix
9 Years Ago
Network++
9 Years Ago
Wall sideways stability socket tweak
9 Years Ago
Stability refresh of connected building blocks notifies along both male and female links
9 Years Ago
Fixed grass removal exploit
9 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
9 Years Ago
Removing debug logs
9 Years Ago
Debugging
9 Years Ago
Debugging
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
Test
9 Years Ago
Merge from building_system_2.1
9 Years Ago
Subtracting building_system_2
9 Years Ago
Merge from building_system_2
9 Years Ago
maxthreads convar defaults to 8
9 Years Ago
Cherry picking Vince's door material fix
9 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
9 Years Ago
Always clamp FOV to a valid range
9 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
9 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
9 Years Ago
Manifest
9 Years Ago
Player movement velocity clamping tweak