userandrecancel
branchrust_reboot/maincancel

5,422 Commits over 4,444 Days - 0.05cph!

10 Years Ago
Combat log includes timestamp
10 Years Ago
Fixed issues with some pool.mode set to 2
10 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
10 Years Ago
Fixes for pool.mode 2
10 Years Ago
Fixed layers on two trees
10 Years Ago
Fixed nametag issue with pool.mode set to 2
10 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
10 Years Ago
Fixed pumpkin stacking (RUST-1450)
10 Years Ago
Fixed MovementSounds issues
10 Years Ago
Fixed door animation snapping with pool.mode set to 2
10 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
10 Years Ago
Fixed, for real
10 Years Ago
Fixed client side socket handles sometimes not destroying
10 Years Ago
Added pooling to client side lock entities
10 Years Ago
Various script optimizations
10 Years Ago
Disabled PropRenderer.Update
10 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
10 Years Ago
Subtracting 17527
10 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
10 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
10 Years Ago
Forced sign shader recompile
10 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
10 Years Ago
Added batching to non-moving parts of shop fronts
10 Years Ago
LOD script optimizations
10 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
10 Years Ago
Fixed missing item in the editor builder loading
10 Years Ago
10 Years Ago
Merge from save139 (caves)
10 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
10 Years Ago
Fixed mesh pop in (cave_large_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed bucket lift never going back down (hopefully)
10 Years Ago
Fixed some deployables being placeable partially inside constructions
10 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed cave bucket lift animator being stripped from server builds
10 Years Ago
Scene2Prefab
10 Years Ago
Stricter melee / projectile AH (reduced padding)
10 Years Ago
Fixed a foundation stacking exploit
10 Years Ago
Fixed mesh pop in (cave_medium_medium)
10 Years Ago
Scene2Prefab
10 Years Ago
Additional foundation stacking fixes
10 Years Ago
10 Years Ago
Updated ProcmapBench scene
10 Years Ago
10 Years Ago
10 Years Ago
AH tweaks