userandrecancel
branchrust_reboot/maincancel

5,949 Commits over 4,079 Days - 0.06cph!

10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
Powerlines correctly prevent building
10 Years Ago
Wiggling my way around some building exploits
10 Years Ago
Subtracting shelves layer change (see RUST-283)
10 Years Ago
Dungeon terrain carving fixes
10 Years Ago
Move
10 Years Ago
Underwater particle effect script
10 Years Ago
Changed splatmap resolution bias
10 Years Ago
Fixed terrain alpha issues around sewer entrances
10 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
10 Years Ago
Fixed insane plant growth in shallow lakes
10 Years Ago
Triangle foundation exploit fix
10 Years Ago
AntiHack debuglevel is 2 in the editor
10 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
10 Years Ago
Foundation step exploit fix
10 Years Ago
Roofs are more expensive and have less health
10 Years Ago
Merge from procgen11
10 Years Ago
Various building exploit fixes
10 Years Ago
Serverside tree collider preprocessing fix
10 Years Ago
Changed roof sideways stability supports to female only
10 Years Ago
SpeedTree stuff
10 Years Ago
Manifest
10 Years Ago
Roofs offer sideways support for walls
10 Years Ago
Adjusted high external wall and gate deploy volumes
10 Years Ago
Keep serverside sleeper collider enabled
10 Years Ago
Fixed building block sound cutting out on placement
10 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
10 Years Ago
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10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
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10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
10 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
10 Years Ago
Don't try to send network updates while loading
10 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
10 Years Ago
Stability warmup queue processing tweak
10 Years Ago
Clear stability queue when launching with queuewarmup disabled
10 Years Ago
Added stability.queuewarmup convar
10 Years Ago
ProjectVersion.txt (we're still on p2)
10 Years Ago
Load all ambient sounds in background, see if that works
10 Years Ago
Reapplying ambience2
10 Years Ago
Subtracting ambience2 (asset warmup perf test)
10 Years Ago
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible