5,953 Commits over 4,171 Days - 0.06cph!
Fixed violations not ticking down when AFK
Include desync / lag in projectile verification
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Warn when physics buffers get too small
Increased physics buffer size
Fixed SavasIsland tier 1 loot crate
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
F1 menu dev layer toggles can be accessed by admins as well
Resources are allowed to spawn in cupboard radius
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Disabled player and projectile collision on all farmed plants
Fixed water catchers using the protection properties of metal building blocks
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
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Fixed muzzle mods missing from asset bundles (RUST-963)
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Updated plugins VS solution to allow compilation with XS
Death screen: bear.prefab -> bear
Fixed potential client side NRE
decay.scale convar scales both decay delay and decay duration
Melee distance padding tweak
Fixing some material import settings (as discussed with Vince)
Patrol helicopter server gibs entity bounds
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
Flooding protection tweaks
Increased maxflood convar default value
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Fixed incorrect collision meshes on twig roof sides
AH logs include frame number
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Changed default decay tick interval to 10 minutes
Fixed LOS issues in caves (RUST-1039)
Transparent layer (fence, glass)
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Attack entity repeat delay cooldown test (RUST-1043)