5,959 Commits over 4,201 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Fixed server projectiles (i.e. rockets) ignoring cave triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis.Colliders handles terrain triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed turret LOS check ignoring cave triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent movement physics layer (similar to prevent building, just for movement)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Prevent movement layer is included in AntiHack checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack keeps track of kicks and bans
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted default AntiHack parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Alternative solution to projectile instahit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvements for the alternative projectile instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked max entity velocity in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked speed forgiveness in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instahit logs are yellow in console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked distance padding in instahit detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack projectile protection properties are now in convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wall frame fence layer fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run, for real
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted 
14657 (RUST-842)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doors reset campfire decay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore projectiles from stalled players without handing out violations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include entity name when logging "entity too far away"
 
                
                
                
                
                
             
         
        
            
            
            
                
                This meta file can be removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked animal entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use 2D distance in projectile entity movement test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cloud brightness, especially at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blurry FP logo on low quality settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "invisible water purifier" issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp workaround for strange behaviour caused by nested entity parenting of water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make really sure we never write weird shit to BasePlayer.estimatedVelocity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set quarry / pumpjack child entity bounds
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare UI NoticeArea error when broadcasting RefreshValue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loot console command (for testing, editor-only)
Fixed another LOS exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exploit to disable gunshot sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added decay.tick server startup parameter (specifies decay tick interval)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tool cupboards can be repaired