userandrecancel
branchrust_reboot/maincancel

5,942 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
Forgotten file
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Allow attaching roofs to the bottom of other roofs again
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
▆▍▅▌▇▇▉▉: ▌▄▍'▅ ▌▉▇█▍▇ ▇▆▅▌█▍ ▊▆█▆ ▋▍▋ ▋▍▊▍▄▌▊▌▍ ▅▋▌▍ ▆▍▆ ▊█▋▄▊▍ ▍▋██▆▆
9 Years Ago
These look like they can be deleted
9 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
9 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
9 Years Ago
Increased sheet metal building part base health to 750HP
9 Years Ago
Config file loading debug output
9 Years Ago
Fix for RUST-359
9 Years Ago
Fix for RUST-345
9 Years Ago
LightLOD performance regression fix
9 Years Ago
Developer tools for the F1 panel
9 Years Ago
Fixed tree skins missing from asset bundles
9 Years Ago
Client compile fix
9 Years Ago
Fix for RUST-351
9 Years Ago
AntiHack player damage verification is enabled by default
9 Years Ago
Fix for RUST-340
9 Years Ago
Convar graphics.lodbias is deprecated
9 Years Ago
Tree quality slider for the main menu performance options panel
9 Years Ago
Merge from tree-performance (LODing and culling optimizations)
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Sign exploit fixes
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Fixed lag exploits
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
Fixed RUST-310
9 Years Ago
Nighttime reflection probe ground color fix
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
▊█▊▉▅▇▅▄ ▊▇▌▅▋▄▊▄▇▋▍ ▇▇▉▊▉▍▌_▉▆▊▇█▄▊█▇▉ ▆▅▄▋ ▇ ▅▊ ▅▅▅▉▍ ▉▆▄▊▋ ▋▇▅ ▌▄▉▆▋▍▇
9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved