userandrecancel
branchrust_reboot/maincancel

5,910 Commits over 3,867 Days - 0.06cph!

9 Years Ago
Sign exploit fixes
9 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
9 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
9 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
9 Years Ago
More fixes for lag exploits (RUST-315)
9 Years Ago
Fixed lag exploits
9 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
9 Years Ago
Fixed RUST-310
9 Years Ago
Nighttime reflection probe ground color fix
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Don't batch wooden shutters (because they can move)
9 Years Ago
Spawn the building block skin immediately if stability is still pending
9 Years Ago
Deployer / Planner check AntiHack system before allowing placement
9 Years Ago
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9 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
9 Years Ago
Ladder LOD fix
9 Years Ago
Powerlines correctly prevent building
9 Years Ago
Wiggling my way around some building exploits
9 Years Ago
Subtracting shelves layer change (see RUST-283)
9 Years Ago
Dungeon terrain carving fixes
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
9 Years Ago
Fixed insane plant growth in shallow lakes
9 Years Ago
Triangle foundation exploit fix
9 Years Ago
AntiHack debuglevel is 2 in the editor
9 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
9 Years Ago
Foundation step exploit fix
9 Years Ago
Roofs are more expensive and have less health
9 Years Ago
Merge from procgen11
9 Years Ago
Various building exploit fixes
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only
9 Years Ago
SpeedTree stuff
9 Years Ago
Manifest
9 Years Ago
Roofs offer sideways support for walls
9 Years Ago
Adjusted high external wall and gate deploy volumes
9 Years Ago
Keep serverside sleeper collider enabled
9 Years Ago
Fixed building block sound cutting out on placement
9 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
9 Years Ago
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9 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
9 Years Ago
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9 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
9 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)