5,422 Commits over 4,444 Days - 0.05cph!
Added server side weapon firing rate verification to BaseLauncher as well
Fixed a rapid fire exploit
Fixed SavasIsland and SavasIsland_koth issues
TerrainCheckGeneratorVolumes fix
Fixed mesh pop in (cave_large_medium + cave_large_hard)
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Added culling volumes to military tunnels
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)
Reduced cave prevent building volumes
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
Added server side reload cooldown verification
Network++
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
Improved reload verification
Door interaction toggles renderer batching on animator game object
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
Recalculated bounds on door barricades
Increased tree entity bounds padding
Added decal culling script to all static deferred decals
Properly retired BoneRetarget (fixes RUST-1473)
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Updated native libraries (updated MTU size, RUST-749)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Fixed projectile ricochet verification issues
Network++
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Ricochet LOS fix on weapons with huge projectile thickness
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Projectile update improvements
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
Fixed RUST-1486 and RUST-1489
Stricter, unified RPC_Server.MaxDistance (RUST-1488)