5,953 Commits over 4,171 Days - 0.06cph!
Transparent layer tweak (RUST-842)
Attack entity repeat delay cooldown test 2 (RUST-1043)
Fixed BaseMelee editor / standalone inconsistency
EAC hashtool missing files
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Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
EAC hashtool config updates
Proper hitscan fix for projectile_protection 1
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Cherry picking goosey's shit from prerelease
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Fixed item ownership distributing far more than 100% of total XP
Merge from prerelease (gunplay reboot + music system)
Removing music assets because Unity
Removing music prefab because Unity
Removing music code because Unity
Check protocol version after the branch since the Steam beta kick message is easier to understand
Rocket LOS check improvement (RUST-1139)
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
ProjectVersion / ProjectSettings b25 auto updates
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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Animal damage uses base protection again
Industrial building windows use separate colliders (on the transparent layer)
Fixed protective armor absorbing damage from animal attacks
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Fixed excessive reach on certain melee weapons (for example the rock)
Fixed NRE in PlayerMetabolism.CanConsume
Potential fix for rare NRE when cancelling loading screen
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows