userandrecancel
branchrust_reboot/maincancel

5,912 Commits over 3,867 Days - 0.06cph!

9 Years Ago
SavasIsland test
9 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
9 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
9 Years Ago
NoClip tweak
9 Years Ago
Fixed missing physic materials on driftwood
9 Years Ago
Shelves prevent building collider tweak
9 Years Ago
Floor and triangle floor sphere test tweaks
9 Years Ago
Floor sphere test tweaks
9 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
9 Years Ago
Network++
9 Years Ago
Foundation step rollback
9 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
9 Years Ago
Network++ Save++
9 Years Ago
Added murmur hash Default seed and salt use murmur hash
9 Years Ago
Static decor placement is more mismatch resistant
9 Years Ago
Added a couple more deploy checks to the triangle foundation
9 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
9 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
9 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Fixed napalm prefab error
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
Crouch FX backend
9 Years Ago
Merge from shadow batching
9 Years Ago
Merge from footprints
9 Years Ago
Better building block rotation and upgrade error messages
9 Years Ago
Fixed door collider not being solid after placement
9 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
9 Years Ago
Fixed projectile seeding Network++
9 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
9 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
▅▇▅▌▆▊▉ ▌▆▌▌ ▋█▌▋▅
9 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
9 Years Ago
Foundation step socket tweak for certain placement situations
9 Years Ago
Cherry picking 11432 to main
9 Years Ago
System info formatting
9 Years Ago
Foundation socket tweak
9 Years Ago
Don't fall back to concrete particles if no particles can be found
9 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
9 Years Ago
Changed BaseMelee distance check to entity API
9 Years Ago
Fixed in-editor resource gathering
9 Years Ago
Pumpjack and quarry batching
9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition