5,941 Commits over 4,018 Days - 0.06cph!
Converted water checks to a baked water map lookup for better performance and river support
Network++
Added topology filter to cargo plane
Refactored world initialization
Added support for procedural components to custom maps
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
Ghetto fixed possible initialization error in custom levels
Various spawntable fixes
Network++
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
Fixed bridges sometimes spawning underwater
Added level info to procedural map
Made test prefab mountain less shitty
Removed bush type 3 from the procedural map (source no longer exists)
God ray experiment (apply post-fog)
Vignette experiment (apply pre-tonemapping)
Fixed cloud billboards getting culled (wrong layer)
Merge from terrain-improvements
Added decor quality slider
Improved horizon cloud lighting
Fixed flattened volumetric cloud trace in Unity 5
Fixed sky being brighter towards screen edges
Added toggle for the sharpen image effect
Completely removed clouds from the raid biome
Fixed not being able to place doors in caves
Fixed decal shader being pink on OpenGL
Added overflow checks to string to int conversion
Minor fix in the two new radtown prefabs
Updated game manifest
Some code cleanup in monument / mountain terrain placement
Added terrain memory usage to F1 menu world info
Allow clients to call data.export
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
Removed trigger hack from TreeMesh
ST cleanup
Removed bush triggers as they're added incorrectly
Multiply constant fog color with light color grayscale value
Added data.export admin command (exports terrain data as RAW files)
PrefabAttribute tweaks
Mountain terrain blending tweaks
Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet)
Rock layer fixes (grass can grow on certain rocks again)
Road planner improvements
Reallowed diagonals in road planner
Tweaked bridge cost in road planner
Protocol++ (network + save)
Replaced effects.grass toggle with grass.quality slider
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
More INeedsToStartDisabled