userandrecancel
branchrust_reboot/maincancel

5,941 Commits over 4,018 Days - 0.06cph!

10 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
10 Years Ago
Refactored water tests
10 Years Ago
Added topology filter to cargo plane
10 Years Ago
Refactored world initialization Added support for procedural components to custom maps
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
Various spawntable fixes Network++
10 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
10 Years Ago
Cloud shader tweaks
10 Years Ago
Fuckup
10 Years Ago
Fixed bridges sometimes spawning underwater
10 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
10 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Latitude tweak
10 Years Ago
Fixed cloud billboards getting culled (wrong layer)
10 Years Ago
HLSL fix
10 Years Ago
Night brightness tweak
10 Years Ago
Trying stuff
10 Years Ago
Time of Day update
10 Years Ago
Network++ Save++
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Added decor quality slider
10 Years Ago
Improved horizon cloud lighting
10 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Time of Day update
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Merge from procgen7.1
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Allow clients to call data.export
10 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
10 Years Ago
Removed trigger hack from TreeMesh
10 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
10 Years Ago
Multiply constant fog color with light color grayscale value
10 Years Ago
Added data.export admin command (exports terrain data as RAW files)
10 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
10 Years Ago
Replaced effects.grass toggle with grass.quality slider
10 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
10 Years Ago
More INeedsToStartDisabled