userandrecancel
branchrust_reboot/maincancel

6,014 Commits over 4,566 Days - 0.05cph!

10 Years Ago
Cherry picking ignore.conf
10 Years Ago
Merge from foliage_system
10 Years Ago
Fixed one stone tier roof piece having no valid tangents
10 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
10 Years Ago
Better coroutine profiling
10 Years Ago
Stripping unused / commented out scripts
10 Years Ago
Fixed ServerMgr indentation
10 Years Ago
Tweaked connect coroutine handling
10 Years Ago
Warning fixes
10 Years Ago
10 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
10 Years Ago
Added profiler samples to workshop skin loading
10 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
10 Years Ago
Added "itemskins" convar to toggle workshop item skins
10 Years Ago
More profiler workshop skin profiler samples
10 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
10 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
10 Years Ago
Disabled MaterialColorLerp (memory, performance)
10 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
10 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
10 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
10 Years Ago
Merge from vertex_count_simplification
10 Years Ago
Plant skin instantiates are load balanced
10 Years Ago
Presumably fixed workshop skin load issue on Windows
10 Years Ago
Fixed plant skins not recycling
10 Years Ago
Client side plant entities pool
10 Years Ago
Profiler cleanup
10 Years Ago
More profiler cleanup
10 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
10 Years Ago
Fix for reduced network distance since 19599
10 Years Ago
Ensured bushes despawn beyond network distance
10 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Reapplying 19646
10 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
10 Years Ago
Foliage displacement culling
10 Years Ago
10 Years Ago
Added foliage displacement to foundations
10 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
10 Years Ago
Stripped retired scripts from some prefabs
10 Years Ago
Scene2Prefab where required
10 Years Ago
Added editor script to find unused animators
10 Years Ago
Stripped unused animators from prefabs
10 Years Ago
Some more
10 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
10 Years Ago
Some more
10 Years Ago
Another
10 Years Ago