userandrecancel
branchrust_reboot/maincancel

5,928 Commits over 3,959 Days - 0.06cph!

10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Latitude tweak
10 Years Ago
Fixed cloud billboards getting culled (wrong layer)
10 Years Ago
HLSL fix
10 Years Ago
Night brightness tweak
10 Years Ago
Trying stuff
10 Years Ago
Time of Day update
10 Years Ago
Network++ Save++
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Added decor quality slider
10 Years Ago
Improved horizon cloud lighting
10 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Time of Day update
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Merge from procgen7.1
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Allow clients to call data.export
10 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
10 Years Ago
Removed trigger hack from TreeMesh
10 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
10 Years Ago
Multiply constant fog color with light color grayscale value
10 Years Ago
Added data.export admin command (exports terrain data as RAW files)
10 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
10 Years Ago
Replaced effects.grass toggle with grass.quality slider
10 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
10 Years Ago
More INeedsToStartDisabled
10 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
10 Years Ago
Tree optimizations Protocol++ (network)
10 Years Ago
Second Windows path fuckup
10 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
10 Years Ago
Memory optimizations
10 Years Ago
Prefab cleanup
10 Years Ago
Fixed spawn population filters (/blame changeset 7129)
10 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
10 Years Ago
Disabled shader preloading
10 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
10 Years Ago
Removed some unused empty folders
10 Years Ago
Tweaked rock material terrain blending parameters
10 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)