11,016 Commits over 4,109 Days - 0.11cph!
Fixed NetworkQueueList getting count via Linq (wtf)
Eliminated a bunch of server logging overhead that could cause frame rate drops
Network groups now use ListHashSet instead of HashSet (allows for faster iteration)
Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
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Fixed error when dropping items
Made RPC parameter handling GC-free
Converted network stream read / write to get / set bytes via unions
Removed union structs from Rust.Global (now in Facepunch.System)
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
EAC integrity violation is logged as error
Fixed rare packet corruption when network encryption is enabled
Merge from weekend_branch_5
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Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
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EAC SDK update (Linux fix)
EAC SDK update (outdated Linux 64bit)
Fixed AiManager and DynamicNavMesh serialization fuckups
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Removed unused "eac" convar
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Removed some debug logging again
EAC startup / initialize fix for Windows
EAC SDK update (outdated Linux 64bit)
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
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Catch persistence / lifestory deserialization errors + log path to file