10,480 Commits over 4,171 Days - 0.10cph!
Updated some image effect shader syntax
Time of Day update to 3.0.1f2
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
Unified tree mesh and decor modifiers
Added crystals to spawning
Tweaked crystal materials and prefab settings
Removed some debug remote logging that never happens
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Fixed various cases where the river mesh could overlap itself
Made standard refraction shader blending physically correct (alpha only affects diffuse)
Added more descriptive procedural component loading statuses
Fixed possible warning in tangent calculation when aligning decor
Replaced hill noise with a nicer-looking, more noisy variant
Tweaked topology dilation destination masks
Scene2Prefab (updated satellite dish prefab)
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Removed some unused code
Improved terrain modifier generators
Updated monument scenes with the improved terrain modifier generators
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
Updated monument scenes with the improved terrain anchor generator
Changed camera clear flags to solid color
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Fixed GameTrace failing inside caves
Merged legacy-terrain and procgen7 branches
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Initialize terrain alpha map with 1 if no texture to load was found
Water normal map fiddling
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Reapplied fixes from commit 6783
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source