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10,480 Commits over 4,171 Days - 0.10cph!

11 Years Ago
Updated water to latest version
11 Years Ago
Removed directional light from reflection probe bake
11 Years Ago
Removed smoothness workaround from water shader (no longer required)
11 Years Ago
Merge from main
11 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
11 Years Ago
Riverbed improvements
11 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
11 Years Ago
Improved splat and color mapping across the board
11 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
11 Years Ago
Water update and tweaks
11 Years Ago
Merge from main
11 Years Ago
Reverted accidental water render queue change
11 Years Ago
Merge from main
11 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
11 Years Ago
Updated splat selections in rad town scenes and prefabs
11 Years Ago
Added riverside topology
11 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
11 Years Ago
Added low, medium and high water qualities
11 Years Ago
Merge from main
11 Years Ago
Reverted changeset 5980
11 Years Ago
Merge from main
11 Years Ago
Allowed rad towns to spawn in the tundra biome
11 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
11 Years Ago
Added World.HighestPoint
11 Years Ago
Improved and optimized road network generation
11 Years Ago
Tweaked terrain parameters
11 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
11 Years Ago
Merge from main
11 Years Ago
Splat tweaks
11 Years Ago
Don't attempt to spawn bridges if no target direction can be found
11 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
11 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
11 Years Ago
Only add terrain modifier noise to splat and color
11 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
11 Years Ago
Changed splat selection enum values to powers of two
11 Years Ago
Tweaked sand dunes
11 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
11 Years Ago
Merge from main
11 Years Ago
Strip RockMaterial component in server builds
11 Years Ago
Updated cave prefab Added warehouse monument
11 Years Ago
Bridge mesh placement tweak
11 Years Ago
Refactored the way decor parameters are applied on placement
11 Years Ago
Fixed minor colormap alpha issue
11 Years Ago
Heightmap tweaks
11 Years Ago
Added river water mesh generation (WIP)
11 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
11 Years Ago
River tweaks
11 Years Ago
Terrain modifier cleanup
11 Years Ago
Added test river mesh material Made terrain raycasting optional
11 Years Ago
Merge from main (aka scene merge from hell)