userandrecancel
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10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
7 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
7 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
7 Years Ago
BaseNpc implements MaxVelocity
7 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
7 Years Ago
Ladder trigger tweak
7 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
7 Years Ago
Barricade collider updates
7 Years Ago
Sped up gate animation
7 Years Ago
Tweaked high external wall barbed wire damage volumes
7 Years Ago
Reverted barricade collider scale hack
7 Years Ago
Plugins
7 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
7 Years Ago
Temporarily subtracting BoneFollower changes
7 Years Ago
Only twig foundation and floor building blocks can bypass building privilege Tweaked barricade placement sockets, prevent building volumes and damage volumes Reduced barricade collision mesh scale (hack until the models are updated)
7 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
7 Years Ago
Added RAM usage to perf text
7 Years Ago
EAC SDK update
7 Years Ago
Merge from weekend_branch_2
7 Years Ago
Merge from main
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
7 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
7 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
7 Years Ago
Toggling grass shadows force-refreshes grass meshes
7 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
7 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
7 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
7 Years Ago
EAC SDK update
7 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
7 Years Ago
EAC SDK update
7 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
7 Years Ago
Entity parenting overhaul (this most likely breaks everything)
7 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
7 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
7 Years Ago
EAC launcher fixes (needs x86 lib)
7 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
7 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
7 Years Ago
Eliminated some tiny GC allocs from nested coroutines
7 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
7 Years Ago
Merge from eac_api_2_1
7 Years Ago
Reverted Auth_Steam to version from main (just to be safe)
7 Years Ago
Formatting
7 Years Ago
Network++
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Improved EAC authentication workflow
7 Years Ago
Adjusted EAC auth to prevent timeouts Pause EAC heartbeat when receiving data Changed authtimeout default value to 60 seconds Added playertimeout convar to adjust the "unresponsive" kick time
7 Years Ago
EAC SDK update