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10,614 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
11 Years Ago
Merge from bushes-everywhere
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Tweaked summit altitude
11 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
11 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
11 Years Ago
Bush performance tweaks
11 Years Ago
Prefixed native calls to prevent accidental usage in the future
11 Years Ago
Initial version of the dynamic cull grid
11 Years Ago
Cull grid tweaks
11 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
11 Years Ago
Made monuments block other stuff from from spawning inside them as well
11 Years Ago
Hacky biome and topology map loading for TestLevel
11 Years Ago
Updated water to latest version Fixed water shore fade and refraction
11 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
11 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
11 Years Ago
Merge from main
11 Years Ago
Merge from Time of Day
11 Years Ago
Updated water
11 Years Ago
Scene updates
11 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
11 Years Ago
Time of Day update to 3.0.0 prerelease 5
11 Years Ago
Merge from main
11 Years Ago
Subtracted revert
11 Years Ago
Fixed water writing to depth on Windows
11 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
11 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
11 Years Ago
Unity 5 beta 21
11 Years Ago
Merge from Time of Day
11 Years Ago
Added system info tab to F1 menu
11 Years Ago
Switched system info mono section to direct calls
11 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
11 Years Ago
Updated standard assets to b21
11 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
11 Years Ago
Never strip TOD PP shaders
11 Years Ago
Time of Day update to 3.0.0 prerelease 6
11 Years Ago
Fixed god rays being invisible
11 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
11 Years Ago
Cleanup
11 Years Ago
Scene updates to reflect SplatOverlay rename
11 Years Ago
Fixed net_env being disabled
11 Years Ago
Removed some unused files from the base project folder
11 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
11 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
11 Years Ago
Unity keeps modifying this
11 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
11 Years Ago
Forgot early exit if no spawnable component is present
11 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
11 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
11 Years Ago
Added grass to LegacyLevelTerrain