userandrecancel
reporust_rebootcancel

10,525 Commits over 4,201 Days - 0.10cph!

11 Years Ago
Merge from main
11 Years Ago
Post-merge fix
11 Years Ago
Merge from main
11 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
11 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
11 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
11 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
11 Years Ago
SpawnFilter can now filter for both allowed and required topology types
11 Years Ago
Made rocks set their topology additively
11 Years Ago
Removed GetGeneralName
11 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
11 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
11 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
11 Years Ago
Updated prefabs for multi-topologies
11 Years Ago
Fixed TestLevel splats getting cleared when running the scene
11 Years Ago
Compile fix
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Updated monument prefabs
11 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
11 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
11 Years Ago
Refreshed texture atlas
11 Years Ago
Added .live-archive to ignore.conf
11 Years Ago
Merge from main
11 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
11 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
11 Years Ago
Updated monument scenes and prefabs
11 Years Ago
Updated rock prefabs
11 Years Ago
Updated player spawn rules
11 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
11 Years Ago
Merge from main
11 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
11 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
11 Years Ago
Added noise to path width Made bridge cost independent of slope
11 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
11 Years Ago
Merge from main
11 Years Ago
Merge from roads
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Fixed warning
11 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
11 Years Ago
Protocol++ (again)
11 Years Ago
Tweaked colormap (clientside)
11 Years Ago
Time of Day update to latest
11 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
11 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
11 Years Ago
Mountain tweaks
11 Years Ago
Forest tweaks