userandrecancel
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10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
7 Years Ago
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7 Years Ago
Unity 2017.1.2f1
7 Years Ago
Fixing compilation errors is fun when your editor isn't working
7 Years Ago
Compile fix
7 Years Ago
Merge from weekend_branch_3
7 Years Ago
Merge from main
7 Years Ago
System info includes process memory usage
7 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
7 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
7 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
7 Years Ago
Servers can call the sv console command on clients (mods)
7 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
7 Years Ago
Subtracting BoneFollower removal again because fuck me
7 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Merge from save151
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
7 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
7 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
7 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
7 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
7 Years Ago
Rivers and roads check topologies in a radius when finding their paths
7 Years Ago
Merge from main
7 Years Ago
Re-saved lake scenes / terrain assets
7 Years Ago
Disabled compression on lake prefab scene terrain maps
7 Years Ago
Added ice lakes to map generation
7 Years Ago
Added randomization scripts to ice lakes
7 Years Ago
Monument randomization script improvements and fixes
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Re-baked custom map water textures
7 Years Ago
Water map bake encoding fix
7 Years Ago
Increased resolution of some terrain maps
7 Years Ago
Water map is stored as short instead of float
7 Years Ago
Better terrain map index to coordinate conversion
7 Years Ago
Fixed water drinking interaction sometimes not showing
7 Years Ago
Reduced resolution of some terrain maps
7 Years Ago
Improved world serialization
7 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
7 Years Ago
Layer stuff
7 Years Ago
Removed BoneFollower (client optimization), second attempt
7 Years Ago
Steam vdf signing test