10,832 Commits over 3,867 Days - 0.12cph!
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Fixing compilation errors is fun when your editor isn't working
Merge from weekend_branch_3
System info includes process memory usage
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
Improved WaterLevel API (cleaner, faster and more powerful)
Only show drinking interaction messages when water has a certain depth (stricter for salt water)
EAC SDK update (Linux "sandbox not connected" fix)
Servers can call the sv console command on clients (mods)
Can send optional entity ID with Signage.ReceiveTexture (mods)
Fixed checksum being unset when world cache is disabled (editor)
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
Subtracting BoneFollower removal again because fuck me
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour)
Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Barricade placement tweaks (concrete, stone and sandbag)
Rivers and roads check topologies in a radius when finding their paths
Re-saved lake scenes / terrain assets
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes
Merge from snow_biome_revamp
Re-baked custom map water textures
Water map bake encoding fix
Increased resolution of some terrain maps
Water map is stored as short instead of float
Better terrain map index to coordinate conversion
Fixed water drinking interaction sometimes not showing
Reduced resolution of some terrain maps
Improved world serialization
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
Removed BoneFollower (client optimization), second attempt