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10,525 Commits over 4,201 Days - 0.10cph!

11 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
11 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Unified tree mesh and decor modifiers
11 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
11 Years Ago
Removed some debug remote logging that never happens
11 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
11 Years Ago
Fixed various cases where the river mesh could overlap itself
11 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
11 Years Ago
Merge from main
11 Years Ago
Added more descriptive procedural component loading statuses
11 Years Ago
Fixed possible warning in tangent calculation when aligning decor
11 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
11 Years Ago
Tweaked topology dilation destination masks
11 Years Ago
Scene2Prefab (updated satellite dish prefab)
11 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
11 Years Ago
Removed some unused code Improved terrain modifier generators
11 Years Ago
Merge from main
11 Years Ago
Updated monument scenes with the improved terrain modifier generators
11 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
11 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
11 Years Ago
Updated monument scenes with the improved terrain anchor generator
11 Years Ago
Changed camera clear flags to solid color
11 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
11 Years Ago
Fixed GameTrace failing inside caves
11 Years Ago
Merge from main
11 Years Ago
Post-merge fixes
11 Years Ago
Merged legacy-terrain and procgen7 branches
11 Years Ago
Moved TerrainBindShaderProps functionality to TerrainMeta Moved some code to 2x4 splats
11 Years Ago
Removed depth offset from sky shaders
11 Years Ago
Updated ProjectSettings to u5p2
11 Years Ago
Merge from main
11 Years Ago
Missing meta files
11 Years Ago
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
11 Years Ago
Fixed TerrainMeta edit mode errors on terrains that don't have all components
11 Years Ago
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
11 Years Ago
Removed TerrainColorSet from some prefab scenes (no longer required)
11 Years Ago
Initialize terrain alpha map with 1 if no texture to load was found
11 Years Ago
Water normal map fiddling
11 Years Ago
Fixed terrain bakes in LegacyLevel Added missing TerrainColor component to LegacyLevel Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
11 Years Ago
Subtracted commit 6783
11 Years Ago
Reapplied fixes from commit 6783
11 Years Ago
Merge from main
11 Years Ago
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
11 Years Ago
Made non-unique folder meta file GUID unique
11 Years Ago
Merge from main
11 Years Ago
Removed some missing script references
11 Years Ago
Removed TerrainTexture and TerrainOverlay constant containers Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
11 Years Ago
Compress terrain biome texture in VRAM Don't create terrain alpha texture mip maps