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10,674 Commits over 4,597 Days - 0.10cph!

12 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
12 Years Ago
Improved splat and color mapping across the board
12 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
12 Years Ago
Water update and tweaks
12 Years Ago
Merge from main
12 Years Ago
Reverted accidental water render queue change
12 Years Ago
Merge from main
12 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
12 Years Ago
Updated splat selections in rad town scenes and prefabs
12 Years Ago
Added riverside topology
12 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
12 Years Ago
Added low, medium and high water qualities
12 Years Ago
Merge from main
12 Years Ago
Reverted changeset 5980
12 Years Ago
Merge from main
12 Years Ago
Allowed rad towns to spawn in the tundra biome
12 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
12 Years Ago
Added World.HighestPoint
12 Years Ago
Improved and optimized road network generation
12 Years Ago
Tweaked terrain parameters
12 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
12 Years Ago
Merge from main
12 Years Ago
Splat tweaks
12 Years Ago
Don't attempt to spawn bridges if no target direction can be found
12 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
12 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
12 Years Ago
Only add terrain modifier noise to splat and color
12 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
12 Years Ago
Changed splat selection enum values to powers of two
12 Years Ago
Tweaked sand dunes
12 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
12 Years Ago
Merge from main
12 Years Ago
Strip RockMaterial component in server builds
12 Years Ago
Updated cave prefab Added warehouse monument
12 Years Ago
Bridge mesh placement tweak
12 Years Ago
Refactored the way decor parameters are applied on placement
12 Years Ago
Fixed minor colormap alpha issue
12 Years Ago
Heightmap tweaks
12 Years Ago
Added river water mesh generation (WIP)
12 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
12 Years Ago
River tweaks
12 Years Ago
Terrain modifier cleanup
12 Years Ago
Added test river mesh material Made terrain raycasting optional
12 Years Ago
Merge from main (aka scene merge from hell)
12 Years Ago
Reapplied radtown scene changes
12 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
12 Years Ago
Error guessing
12 Years Ago
More error guessing
12 Years Ago
Rollback
12 Years Ago
Reapplied water changes with reduced maximum loop unroll depth