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10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
Removed some deprecated code from SpawnFilter
10 Years Ago
Tweaked prefab mountain scale
10 Years Ago
Retired the concept of overlay splats (there are smarter ways)
10 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
10 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
10 Years Ago
Minor rock fixes
10 Years Ago
Splat mapping tweaks
10 Years Ago
Discard crazy bridges
10 Years Ago
Smoothened river mesh slightly
10 Years Ago
Icesheet tweaks
10 Years Ago
Prefab scene placement updates
10 Years Ago
Forest splat mapping tweaks
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
10 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
10 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
10 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
10 Years Ago
Bridge placement tweak
10 Years Ago
Added padding to bridge terrain adjustment
10 Years Ago
Micro cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed some dedicated server compilation errors
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Bakes bakes bakes
10 Years Ago
Removed unused textures
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Fixed cliff rotation
10 Years Ago
Tweaked path texture scale
10 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
10 Years Ago
Suddenly a few more shader variants appeared... okay.
10 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
10 Years Ago
Fixed the occasional spawn inside rocks
10 Years Ago
Prefab didn't save
10 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
10 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
10 Years Ago
Tweaked rock material terrain blending parameters
10 Years Ago
Removed some unused empty folders
10 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
10 Years Ago
Disabled shader preloading
10 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
10 Years Ago
Fixed spawn population filters (/blame changeset 7129)
10 Years Ago
Prefab cleanup
10 Years Ago
Memory optimizations
10 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
10 Years Ago
Second Windows path fuckup
10 Years Ago
Tree optimizations Protocol++ (network)
10 Years Ago
Added INeedsToStartDisabled to a bunch of scripts