10,480 Commits over 4,171 Days - 0.10cph!
Removed some deprecated code from SpawnFilter
Tweaked prefab mountain scale
Retired the concept of overlay splats (there are smarter ways)
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
Smoothened river mesh slightly
Prefab scene placement updates
Forest splat mapping tweaks
Grassland splat mapping tweaks
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Allow full range of FOV slider to actually be applied
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Added padding to bridge terrain adjustment
Fixed some dedicated server compilation errors
Protocol++ (network + save)
Merge from terrain-improvements
Fixed some missing references in BuildingTest
Tweaked path texture scale
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
Suddenly a few more shader variants appeared... okay.
Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
Fixed the occasional spawn inside rocks
Tweaked road terrain adjustments
Tweaked rock topology radii
Increased distance between two cliff meshes by 50%
Protocol++ (network + save)
Prefab auto-updates (some serialized properties were removed it seems)
Tweaked rock material terrain blending parameters
Removed some unused empty folders
Added "done" status to loading screen after all terrain components have been initialized
Disabled shader preloading
Disabled PVT by default as it doesn't seem to improve FPS for most people
Fixed spawn population filters (/blame changeset 7129)
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
Second Windows path fuckup
Tree optimizations
Protocol++ (network)
Added INeedsToStartDisabled to a bunch of scripts