userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

8 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
8 Years Ago
Fixed grass meshes sometimes reaching onto other splats
8 Years Ago
Don't cache map in editor
8 Years Ago
ApplyTerrainAnchorsNew is now the default
8 Years Ago
Increased launch site spawn priority to highest
8 Years Ago
Default map size is once again 4k (which means official servers will switch to 4k maps this wipe)
8 Years Ago
Merge from main
8 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
8 Years Ago
Added "foliagegrid" editor convar
8 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync
8 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
8 Years Ago
Some "using UnityEngine.Profiling;"
8 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
8 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
8 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
PrefabParameters now contains a priority Monuments are ordered by priority when placed
8 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Network++ Save++
8 Years Ago
Reapplied smalluments
8 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
8 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
8 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
8 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Full plugin rebuild (API changes)
8 Years Ago
2017.1.1f1
8 Years Ago
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
8 Years Ago
Merge from main
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Updated Apex libraries (API auto-update)
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
Merge from main
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
2017.1.0p5
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Cleanup
8 Years Ago
Fixed RUST-836
8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Profiling
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Eliminated GC allocs from UpdateClothingItems