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10,674 Commits over 4,597 Days - 0.10cph!

12 Years Ago
Fix confirmed, remove debugging stuff
12 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
12 Years Ago
Merge from main
12 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
12 Years Ago
Merge from main
12 Years Ago
Some water shader define renames for the river shader
12 Years Ago
Merged water changes from main
12 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
12 Years Ago
Added cutoff and tapering values to decor system
12 Years Ago
Further water shader improvements in preparation of rivers (getting close)
12 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
12 Years Ago
Merge from main
12 Years Ago
Added max opacity property to water shaders
12 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
12 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
12 Years Ago
Merge from main
12 Years Ago
Always remove snow from rivers
12 Years Ago
Fixed some spawn rules that broke with changeset 6269
12 Years Ago
Splat tweaks
12 Years Ago
River UV tweaks
12 Years Ago
Snow tweaks
12 Years Ago
Prevent rivers from crossing each other
12 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
12 Years Ago
Fixed beachside trees spawning forestside
12 Years Ago
Fixed some player spawns being inland
12 Years Ago
Allow tilted bridges
12 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
12 Years Ago
Tweaked the scale range of some river rocks
12 Years Ago
Splat improvements Remove snow from paths
12 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
12 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
12 Years Ago
Tree changes
12 Years Ago
Merge from main
12 Years Ago
Tweaked arid forest frequency and size
12 Years Ago
Updated game manifest Protocol++ (network + save)
12 Years Ago
Merge from main
12 Years Ago
Merge from main
12 Years Ago
Fixed the occasional bridge rotation weirdness
12 Years Ago
Fixed a warning (unused variable)
12 Years Ago
Removed some unwanted underwater snow
12 Years Ago
Tweaked monument spawn rules
12 Years Ago
Merge from procgen6
12 Years Ago
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12 Years Ago
Fixed biome map texture unpacking
12 Years Ago
Rebaked test level biome texture
12 Years Ago
Added colliders to bridges (oops)
12 Years Ago
Fixed grass spawn filter
12 Years Ago
Assigned proper physics material to trees
12 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature