userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Tweak
7 Years Ago
AsyncTerrainNavMeshBake for Pål
7 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
7 Years Ago
Enabled entity pooling on ore hotspots
7 Years Ago
Don't load skins into RAM with itemskins 0
7 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
7 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
7 Years Ago
Merge from procgen12
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Added sysuid console command (prints unique device identifier)
7 Years Ago
Merge from main
7 Years Ago
Can once again paint terrain in play mode in the editor
7 Years Ago
Updated mountain placement topology filter
7 Years Ago
Icebergs
7 Years Ago
Updated mountain biome maps
7 Years Ago
Better biome map bake
7 Years Ago
Updated mountain placement biome filter
7 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
7 Years Ago
Re-exported mountain biome textures
7 Years Ago
Merge from main
7 Years Ago
Spawn mountains after all terrain maps have been generated
7 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
7 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
7 Years Ago
Merge from main
7 Years Ago
Beautified skinnable loading API
7 Years Ago
Campfires displace grass
7 Years Ago
Merge from main
7 Years Ago
EAC update (fix for "EAC Disconnected")
7 Years Ago
More profiling
7 Years Ago
More profiling
7 Years Ago
Updated native libraries
7 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
7 Years Ago
Retiring DX9 (OpenGL fallback)
7 Years Ago
Merge from skin_cache_native
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
7 Years Ago
Updated native libraries
7 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
7 Years Ago
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7 Years Ago
Subtracting new ore nodes Network++
7 Years Ago
Merge from ore_nodes Network++
7 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
7 Years Ago
Merge from main
7 Years Ago
Water no longer spawns a world model when dropped out of its item container