10,480 Commits over 4,171 Days - 0.10cph!
More INeedsToStartDisabled
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
Replaced effects.grass toggle with grass.quality slider
PrefabAttribute tweaks
Mountain terrain blending tweaks
Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet)
Rock layer fixes (grass can grow on certain rocks again)
Road planner improvements
Reallowed diagonals in road planner
Tweaked bridge cost in road planner
Protocol++ (network + save)
Added data.export admin command (exports terrain data as RAW files)
Multiply constant fog color with light color grayscale value
ST cleanup
Removed bush triggers as they're added incorrectly
Removed trigger hack from TreeMesh
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
Allow clients to call data.export
Some code cleanup in monument / mountain terrain placement
Added terrain memory usage to F1 menu world info
Improved roadside decor placement
Scale river depth with terrain slope
Apply decor components on riverside and roadside decor
Changed checksum calculation to topology-only
Include full topology map in checksum rather than checkerboard pattern
Improved bridge terrain adjustments
Increased heightmap resolution to be in line with the custom 4k map
Removed splat based height offset
Added blended topology type
Optimized terrain raycasting step
Added blended topology to cave
Fixed roadside placement delta being too high
Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
Reduced overhang density
Tweaked river rock density and dithering
Increased river terrain height modifier fade distance
Prefab auto-updates (removed parameter)
Only start placing bridges that can actually be completed
Protocol++ (network + save)
Minor fix in the two new radtown prefabs
Updated game manifest
Added overflow checks to string to int conversion
Fixed decal shader being pink on OpenGL
Fixed not being able to place doors in caves
Completely removed clouds from the raid biome
Added toggle for the sharpen image effect
Fixed sky being brighter towards screen edges
Fixed flattened volumetric cloud trace in Unity 5
Improved horizon cloud lighting
Added altitude / latitude curve based editor biome baking