10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Retired the concept of overlay splats (there are smarter ways)
                
                
                
                
             
         
        
            
            
            
                
                Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Smoothened river mesh slightly
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab scene placement updates
                
                
                
                
             
         
        
            
            
            
                
                Forest splat mapping tweaks
                
                
                
                
             
         
        
            
            
            
                
                Grassland splat mapping tweaks
                
                
                
                
             
         
        
            
            
            
                
                Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
                
                
                
                
             
         
        
            
            
            
                
                Allow full range of FOV slider to actually be applied
                
                
                
                
             
         
        
            
            
            
                
                Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
                
                
                
                
             
         
        
            
            
            
                
                Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
                
                
                
                
             
         
        
            
            
            
                
                Switched road pathfinder to von neumann neighborhood for more road wobbliness
                
                
                
                
             
         
        
            
            
            
                
                Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
                
                
                
                
             
         
        
        
            
            
            
                
                Added padding to bridge terrain adjustment
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some dedicated server compilation errors
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain-improvements
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some missing references in BuildingTest
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked path texture scale
                
                
                
                
             
         
        
            
            
            
                
                Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources)
Startup crash on OSX debugging
Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
                
                
                
                
             
         
        
            
            
            
                
                Suddenly a few more shader variants appeared... okay.
                
                
                
                
             
         
        
            
            
            
                
                Fixed some tree types spawning indefinitely
Added failsafe for future fuckups of this sort
                
                
                
                
             
         
        
            
            
            
                
                Fixed the occasional spawn inside rocks
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked road terrain adjustments
Tweaked rock topology radii
Increased distance between two cliff meshes by 50%
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (some serialized properties were removed it seems)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rock material terrain blending parameters
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused empty folders
                
                
                
                
             
         
        
            
            
            
                
                Added "done" status to loading screen after all terrain components have been initialized
                
                
                
                
             
         
        
            
            
            
                
                Disabled shader preloading
                
                
                
                
             
         
        
            
            
            
                
                Disabled PVT by default as it doesn't seem to improve FPS for most people
                
                
                
                
             
         
        
            
            
            
                
                Fixed spawn population filters (/blame changeset 7129)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverted possible Windows path fuckup which shouldn't have been committed in the first place
                
                
                
                
             
         
        
            
            
            
                
                Second Windows path fuckup
                
                
                
                
             
         
        
            
            
            
                
                Tree optimizations
Protocol++ (network)
                
                
                
                
             
         
        
            
            
            
                
                Added INeedsToStartDisabled to a bunch of scripts
                
                
                
                
             
         
        
            
            
            
                
                More INeedsToStartDisabled
                
                
                
                
             
         
        
            
            
            
                
                Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)