10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Replaced effects.grass toggle with grass.quality slider
                
                
                
                
             
         
        
            
            
            
                
                PrefabAttribute tweaks
Mountain terrain blending tweaks
Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet)
Rock layer fixes (grass can grow on certain rocks again)
Road planner improvements
Reallowed diagonals in road planner
Tweaked bridge cost in road planner
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Added data.export admin command (exports terrain data as RAW files)
                
                
                
                
             
         
        
            
            
            
                
                Multiply constant fog color with light color grayscale value
                
                
                
                
             
         
        
            
            
            
                
                ST cleanup
Removed bush triggers as they're added incorrectly
                
                
                
                
             
         
        
            
            
            
                
                Removed trigger hack from TreeMesh
                
                
                
                
             
         
        
            
            
            
                
                Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
                
                
                
                
             
         
        
            
            
            
                
                Allow clients to call data.export
                
                
                
                
             
         
        
            
            
            
                
                Some code cleanup in monument / mountain terrain placement
Added terrain memory usage to F1 menu world info
                
                
                
                
             
         
        
            
            
            
                
                Improved roadside decor placement
                
                
                
                
             
         
        
            
            
            
                
                Scale river depth with terrain slope
                
                
                
                
             
         
        
            
            
            
                
                Apply decor components on riverside and roadside decor
                
                
                
                
             
         
        
            
            
            
                
                Changed checksum calculation to topology-only
Include full topology map in checksum rather than checkerboard pattern
                
                
                
                
             
         
        
            
            
            
                
                Improved bridge terrain adjustments
                
                
                
                
             
         
        
        
            
            
            
                
                Increased heightmap resolution to be in line with the custom 4k map
Removed splat based height offset
                
                
                
                
             
         
        
        
            
            
            
                
                Added blended topology type
Optimized terrain raycasting step
                
                
                
                
             
         
        
        
            
            
            
                
                Added blended topology to cave
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed roadside placement delta being too high
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
                
                
                
                
             
         
        
            
            
            
                
                Reduced overhang density
Tweaked river rock density and dithering
                
                
                
                
             
         
        
            
            
            
                
                Increased river terrain height modifier fade distance
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (removed parameter)
                
                
                
                
             
         
        
            
            
            
                
                Only start placing bridges that can actually be completed
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Minor fix in the two new radtown prefabs
Updated game manifest
                
                
                
                
             
         
        
            
            
            
                
                Added overflow checks to string to int conversion
                
                
                
                
             
         
        
            
            
            
                
                Fixed decal shader being pink on OpenGL
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to place doors in caves
                
                
                
                
             
         
        
        
        
            
            
            
                
                Completely removed clouds from the raid biome
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added toggle for the sharpen image effect
                
                
                
                
             
         
        
            
            
            
                
                Fixed sky being brighter towards screen edges
                
                
                
                
             
         
        
            
            
            
                
                Fixed flattened volumetric cloud trace in Unity 5
                
                
                
                
             
         
        
            
            
            
                
                Improved horizon cloud lighting
                
                
                
                
             
         
        
            
            
            
                
                Added altitude / latitude curve based editor biome baking
                
                
                
                
             
         
        
        
            
            
            
                
                Added blended mesh support to editor height baking