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10,528 Commits over 4,201 Days - 0.10cph!

11 Years Ago
Replaced effects.grass toggle with grass.quality slider
11 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
11 Years Ago
Added data.export admin command (exports terrain data as RAW files)
11 Years Ago
Multiply constant fog color with light color grayscale value
11 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
11 Years Ago
Removed trigger hack from TreeMesh
11 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
11 Years Ago
Allow clients to call data.export
11 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
11 Years Ago
Improved roadside decor placement
11 Years Ago
Scale river depth with terrain slope
11 Years Ago
Apply decor components on riverside and roadside decor
11 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
11 Years Ago
Improved bridge terrain adjustments
11 Years Ago
Missing file
11 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
11 Years Ago
Merge from main
11 Years Ago
Added blended topology type Optimized terrain raycasting step
11 Years Ago
Terrain raycast tweaks
11 Years Ago
Added blended topology to cave
11 Years Ago
Bridge tweaks
11 Years Ago
Mountain blending tweak
11 Years Ago
Cleanup
11 Years Ago
Fixed roadside placement delta being too high
11 Years Ago
Merge from main
11 Years Ago
Reduced ore cluster size
11 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
11 Years Ago
Reduced overhang density Tweaked river rock density and dithering
11 Years Ago
Increased river terrain height modifier fade distance
11 Years Ago
Prefab auto-updates (removed parameter)
11 Years Ago
Only start placing bridges that can actually be completed
11 Years Ago
Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen7.1
11 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
11 Years Ago
Added overflow checks to string to int conversion
11 Years Ago
Fixed decal shader being pink on OpenGL
11 Years Ago
Fixed not being able to place doors in caves
11 Years Ago
Time of Day update
11 Years Ago
Time of Day update
11 Years Ago
Completely removed clouds from the raid biome
11 Years Ago
Tweaks
11 Years Ago
Cloud update
11 Years Ago
Added toggle for the sharpen image effect
11 Years Ago
Fixed sky being brighter towards screen edges
11 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
11 Years Ago
Improved horizon cloud lighting
11 Years Ago
Added altitude / latitude curve based editor biome baking
11 Years Ago
Tweak
11 Years Ago
Added blended mesh support to editor height baking