userandrecancel
reporust_rebootcancel

10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
Tweak
10 Years Ago
Added blended mesh support to editor height baking
10 Years Ago
Terrain painting prototype
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
Added topology painting test
10 Years Ago
Finished up topology painting
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Merge from main
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Ignore spawn handler position
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added decor quality slider
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
This shouldn't exist
10 Years Ago
Merge from main
10 Years Ago
Merge fuckup
10 Years Ago
Various small fixes in the custom map Prefab cleanup
10 Years Ago
Moved LegacyLevel to release folder
10 Years Ago
Added LegacyLevel to build settings
10 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Network++ Save++
10 Years Ago
Time of Day update
10 Years Ago
Trying stuff
10 Years Ago
Night brightness tweak
10 Years Ago
HLSL fix
10 Years Ago
Fixed cloud billboards getting culled (wrong layer)
10 Years Ago
Latitude tweak
10 Years Ago
Cloud tweaks & fixes
10 Years Ago
Vignette experiment (apply pre-tonemapping)
10 Years Ago
God ray experiment (apply post-fog)
10 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
10 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
10 Years Ago
Fixed bridges sometimes spawning underwater
10 Years Ago
Fuckup
10 Years Ago
Cloud shader tweaks
10 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
10 Years Ago
Various spawntable fixes Network++
10 Years Ago
Ghetto fixed possible initialization error in custom levels
10 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
10 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)