10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Terrain painting prototype
                
                
                
                
             
         
        
            
            
            
                
                Added biome painting
Refactoring and cleanup
                
                
                
                
             
         
        
            
            
            
                
                Added topology painting test
                
                
                
                
             
         
        
            
            
            
                
                Finished up topology painting
                
                
                
                
             
         
        
            
            
            
                
                Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
                
                
                
                
             
         
        
            
            
            
                
                Baked / painted all required CraggyIsland info, is now a fully working custom map
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from custom-map-backend
                
                
                
                
             
         
        
            
            
            
                
                Trying an alternative height map encoding
                
                
                
                
             
         
        
            
            
            
                
                Removed the need for WorldSetup
                
                
                
                
             
         
        
            
            
            
                
                Ignore spawn handler position
                
                
                
                
             
         
        
            
            
            
                
                Silly me, doing it all complicated
                
                
                
                
             
         
        
            
            
            
                
                Added terrain painting overlay to terrain and terrain blend shaders
                
                
                
                
             
         
        
            
            
            
                
                Enabled trees in LegacyLevel
                
                
                
                
             
         
        
            
            
            
                
                Added decor quality slider
                
                
                
                
             
         
        
            
            
            
                
                Switched biome paint preview to overlay
                
                
                
                
             
         
        
            
            
            
                
                Render overlay alpha channel as white
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to spawn handler context menu
                
                
                
                
             
         
        
            
            
            
                
                Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Various small fixes in the custom map
Prefab cleanup
                
                
                
                
             
         
        
            
            
            
                
                Moved LegacyLevel to release folder
                
                
                
                
             
         
        
            
            
            
                
                Added LegacyLevel to build settings
                
                
                
                
             
         
        
            
            
            
                
                Ghetto fixed radtowns 2 and 4 being randomly scaled
                
                
                
                
             
         
        
            
            
            
                
                Merge from terrain-improvements
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed cloud billboards getting culled (wrong layer)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vignette experiment (apply pre-tonemapping)
                
                
                
                
             
         
        
            
            
            
                
                God ray experiment (apply post-fog)
                
                
                
                
             
         
        
            
            
            
                
                Removed bush type 3 from the procedural map (source no longer exists)
                
                
                
                
             
         
        
            
            
            
                
                Added level info to procedural map
Made test prefab mountain less shitty
                
                
                
                
             
         
        
            
            
            
                
                Fixed bridges sometimes spawning underwater
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
                
                
                
                
             
         
        
            
            
            
                
                Various spawntable fixes
Network++
                
                
                
                
             
         
        
            
            
            
                
                Ghetto fixed possible initialization error in custom levels
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
                
                
                
                
             
         
        
            
            
            
                
                Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored world initialization
Added support for procedural components to custom maps
                
                
                
                
             
         
        
            
            
            
                
                Added topology filter to cargo plane