10,832 Commits over 3,867 Days - 0.12cph!
Merge from foliage_system
Verbose batching (level 1)
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Batched meshes contain xz position offset in zw channels of uv1
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Cherry picking ignore.conf
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed more clutter prefab fuckups
Fixed various clutter prefab fuckups
Overgrowth dressing scene updates
Better terrain adjustments on small caves
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching