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9,575 Commits over 4,444 Days - 0.09cph!

11 Years Ago
Satellite dish terrain adjustment improvements
11 Years Ago
Stealing some rock tints from HapisIsland since those suck a bit less
11 Years Ago
Field rock splat modifier tweaks
11 Years Ago
Rock material parameter blending fix
11 Years Ago
Highland cliffs
11 Years Ago
Exclude monuments from auto-cliff-splatting
11 Years Ago
Static mining quarry entity bounds
11 Years Ago
Monument LOD adjustments
11 Years Ago
Terrain alpha distance cutoff tweak
11 Years Ago
Occasional barrel around powerlines
11 Years Ago
Removed shitty cliffside decor
11 Years Ago
Folder
11 Years Ago
Forest splat tweak
11 Years Ago
Don't spawn field rocks on prefab mountains
11 Years Ago
More rock params from HapisIsland
11 Years Ago
Slightly better river-ocean transition
11 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
11 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
11 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
11 Years Ago
Sphere tank and warehouse topology textures
11 Years Ago
Static pumpjack prefab
11 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
11 Years Ago
Trainyard and water treatment plant prefab scene tweaks
11 Years Ago
Static resource deposists contain crude oil
11 Years Ago
Merge from main
11 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
11 Years Ago
Ore node spawn tweaks
11 Years Ago
Fixed missing bushes when playing in the editor
11 Years Ago
Merge from main
11 Years Ago
Save++ Network++
11 Years Ago
Manifest
11 Years Ago
Various building exploit fixes
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen11
11 Years Ago
Roofs are more expensive and have less health
11 Years Ago
Foundation step exploit fix
11 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
11 Years Ago
AntiHack debuglevel is 2 in the editor
11 Years Ago
Triangle foundation exploit fix
11 Years Ago
Fixed insane plant growth in shallow lakes
11 Years Ago
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
11 Years Ago
Fixed terrain alpha issues around sewer entrances
11 Years Ago
Changed splatmap resolution bias
11 Years Ago
Underwater particle effect script
11 Years Ago
Move
11 Years Ago
Dungeon terrain carving fixes
11 Years Ago
Subtracting shelves layer change (see RUST-283)
11 Years Ago
Wiggling my way around some building exploits
11 Years Ago
Powerlines correctly prevent building
11 Years Ago
Ladder LOD fix