userandrecancel
reporust_rebootcancel

10,621 Commits over 4,444 Days - 0.10cph!

11 Years Ago
Added runway topology
11 Years Ago
Network++
11 Years Ago
Fixed floating boxes in the airfield hangars Fixed airfield loot crate spawn points
11 Years Ago
Let's try not having 5000 audio sources in the camera prefab, see if that works
11 Years Ago
Roadside decor tweak
11 Years Ago
Subtracted changeset 8635 Properly fixed ocean water level Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
11 Years Ago
Hemp copy & paste to procmap
11 Years Ago
Fixed climate script being stripped from servers
11 Years Ago
Don't spawn tundra field trees in the arid biome
11 Years Ago
First version of an optimized custom draw call batching system
11 Years Ago
Added AssetPool Improved draw call batching
11 Years Ago
Updated building block prefabs to use draw call batching
11 Years Ago
Fixed that some building block conditional model renderers were disabled
11 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
11 Years Ago
More building optimizations
11 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
11 Years Ago
Fixed graph UI being affected by image effects
11 Years Ago
Better developer test for the console dev tools
11 Years Ago
A couple of CLIENT ifdefs
11 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
11 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
11 Years Ago
Standalone compile fix
11 Years Ago
Windows compile fix
11 Years Ago
EAC compile fix (send help)
11 Years Ago
ProceduralObject NRE debugging
11 Years Ago
Another attempt to fix Unity terrain shader warning on startup
11 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
11 Years Ago
Removed grid pattern from snow height map like the artist I am
11 Years Ago
Tweaked UVMIX parameters
11 Years Ago
Time of Day update
11 Years Ago
Made god ray intensity high enough for them to actually be visible
11 Years Ago
Tweaked night god ray color gradient
11 Years Ago
Updated RustNative
11 Years Ago
WIP
11 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
11 Years Ago
Updated RustNative
11 Years Ago
Merge from main
11 Years Ago
Added separate rain and snow getters to the climate class
11 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
11 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
11 Years Ago
Merge from main
11 Years Ago
Added placeholder rain sounds
11 Years Ago
Merge from main
11 Years Ago
Fixed bootstrapping taking a very long time on OSX
11 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
11 Years Ago
Forgot the implementation of the ambience wind intensity check
11 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
11 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
11 Years Ago
Rain overlay takes water and wetness into account
11 Years Ago
Merge from main