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10,832 Commits over 3,867 Days - 0.12cph!

8 Years Ago
Mining tunnel layer fixes
8 Years Ago
Added "clear connections" context menu to culling volume
8 Years Ago
Network++ Save++
8 Years Ago
Scene2Prefab
8 Years Ago
Added some terrain checks to the lighthouse scene
8 Years Ago
Merge from main
8 Years Ago
Scene2Prefab
8 Years Ago
Cave scene updates
8 Years Ago
Cave lift prefab updates
8 Years Ago
Added lift entity script (for cave bucket lifts)
8 Years Ago
Added environment volume padding
8 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
8 Years Ago
Fixed RakNet not loading in editor (OSX)
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab
8 Years Ago
Adjusted building blocked volume around water treatment plant
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
8 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaked culling volume on medium_cave_easy
8 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
8 Years Ago
Culling volume inspector also checks parent objects when adding connections
8 Years Ago
Removed animators from some static dungeon meshes
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volume to large caves
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volumes to medium caves
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volumes to small caves
8 Years Ago
Added custom inspector for setting up culling volumes
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Fixed missing item in the editor builder loading
8 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
8 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
8 Years Ago
Implemented culling volumes for interior environments
8 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
8 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps
8 Years Ago
LOD script optimizations
8 Years Ago
Added batching to non-moving parts of shop fronts
8 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
8 Years Ago
Forced sign shader recompile
8 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
8 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
8 Years Ago
Subtracting 17527
8 Years Ago
Fixed name tags on sleepers sometimes not disabling completely