10,834 Commits over 3,867 Days - 0.12cph!
Fixed name tags on sleepers sometimes not disabling completely
Disabled PropRenderer.Update
Various script optimizations
Added pooling to client side lock entities
Fixed client side socket handles sometimes not destroying
Fixed rare and random building LOD flickering with pool.mode set to 2
Fixed door animation snapping with pool.mode set to 2
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Fixed MovementSounds issues
Fixed pumpkin stacking (RUST-1450)
Changed pool.mode default value to 2 for faster game object pooling (testing)
Fixed nametag issue with pool.mode set to 2
Fixed layers on two trees
Shelves can no longer be placed on deployables (RUST-1258)
Fixed issues with some pool.mode set to 2
Combat log includes timestamp
Another minor LightEx / LocalPositionAnimation optimization
Fixed animator hash / layer warning on startup
Fixed building placement guide with pool.mode 2
Reverted effect references on deployable building parts (hoping those are all)
Reverted EAC server binaries
Slightly faster LightEx / LocalPositionAnimation
Fixed buggy chat visuals with pool.mode 2
Shortened prefab name in print_prefabs
Enabled all player pooling functionality by default on 64bit systems (finally)
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
Reverted accidentally included Rust.Data.csproj change
Merge from networking_fuckery_2
Network++
Fixed decor NRE with pool mode 2
Added some missing Profiler.EndSample in PlayerModel
Enabled graphics jobs (testing)
More debugging convar stuff
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Fixed player weapon hold type never being set
Added skyreflection and ambientvolumes debug convars