userandrecancel
reporust_rebootcancel

11,010 Commits over 4,079 Days - 0.11cph!

8 Years Ago
Projectile update improvements
8 Years Ago
Tweaked reload verification
8 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
8 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
8 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
8 Years Ago
Fixed projectile ricochet verification issues Network++
8 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
8 Years Ago
Updated native libraries (updated MTU size, RUST-749)
8 Years Ago
Scene2Prefab
8 Years Ago
Cave layer fixes
8 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
8 Years Ago
Fixed RUST-1480
8 Years Ago
AH LOS tweaks
8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
AH LOS tweaks
9 Years Ago
Fixed various prevent building colliders being marked as triggers
9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
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9 Years Ago
Increased tree entity bounds padding
9 Years Ago
Recalculated bounds on door barricades
9 Years Ago
Server compile fixes
9 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
9 Years Ago
Door interaction toggles renderer batching on animator game object
9 Years Ago
Improved reload verification
9 Years Ago
Manifest
9 Years Ago
Reload fixes Network++
9 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
9 Years Ago
Added server side reload cooldown verification Network++
9 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
9 Years Ago
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9 Years Ago
Stricter LOS AntiHack
9 Years Ago
Scene2Prefab
9 Years Ago
Reduced cave prevent building volumes
9 Years Ago
Structer high external gate terrain placement (RUST-1367)
9 Years Ago
Fixed grenade damage through walls (Rust-1466)
9 Years Ago
Added culling volumes to military tunnels
9 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
9 Years Ago
TerrainCheckGeneratorVolumes fix
9 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
9 Years Ago
EAC update
9 Years Ago
Fixed a rapid fire exploit
9 Years Ago
AH tweaks
9 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
9 Years Ago
AH tweaks
9 Years Ago
9 Years Ago
9 Years Ago
Updated ProcmapBench scene
9 Years Ago