userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

8 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
8 Years Ago
Rewrote network group updating to be more robust with entity parenting
8 Years Ago
8 Years Ago
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Merge from main
8 Years Ago
Added pooling support to renderer and collider batching
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Merge from main
8 Years Ago
Pooling optimizations
8 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
8 Years Ago
NRE fix
8 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
8 Years Ago
Merge from main
8 Years Ago
Fixed chat scaling issue
8 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
8 Years Ago
Fixed RUST-1415
8 Years Ago
Merge from main
8 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
8 Years Ago
Merge from main
8 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
8 Years Ago
Disabled rain until we can actually make it not fall through everything
8 Years Ago
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups The "subscriptions" console command can now also be called on the server (returns group subscription state from the server) Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
8 Years Ago
Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
8 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
8 Years Ago
Retired EntityDisabled script (needless component overhead)
8 Years Ago
Only log building privilege warning if developer > 0
8 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
8 Years Ago
Hacked around UI canvas overhead on grass displacement camera
8 Years Ago
Merge from main
8 Years Ago
Correctly apply ambient multiplier at runtime
8 Years Ago
Enabled player model pooling by default (testing)
8 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
8 Years Ago
Fixed power substation scenes missing SceneToPrefab tag
8 Years Ago
Improved Scene2Prefab preprocessing
8 Years Ago
Log warning when moving entity to group we are not subscribed to Only log group subscription warnings if developer > 0
8 Years Ago
Pause editor when Steam initialization failed
8 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
8 Years Ago
OSX FacepunchSteamworksAPI fixes
8 Years Ago
ignore.conf
8 Years Ago
More CSProj fuckery
8 Years Ago
Merge from main Network++
8 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
8 Years Ago
Planner world model fix
8 Years Ago
Added new weapon mod world models to bundles Network++
8 Years Ago
Disabled pool.player_model by default for now Network++
8 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay