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10,832 Commits over 3,867 Days - 0.12cph!

9 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
9 Years Ago
Tree entity client skin instantiation is load balanced
9 Years Ago
Added clutter layer toggle to F1 dev tools
9 Years Ago
Clutter layer updates (RUST-772)
9 Years Ago
Load balancer per-frame time curve tweaks
9 Years Ago
Tweaked client cycle time (done with testing)
9 Years Ago
Tweaked client cycle time
9 Years Ago
Removed some building block overhead when entering a networking group
9 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
9 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
9 Years Ago
Compile fix
9 Years Ago
Increased client per-frame message processing time
9 Years Ago
Driftwood no longer spawns on rocks
9 Years Ago
Fixed options opening with wrong tab selected
9 Years Ago
perf 5 displays frame time
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Asset warmup test
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Scene2Prefab
9 Years Ago
Fix for RUST-681 (needs Scene2Prefab)
9 Years Ago
Fix for RUST-760
9 Years Ago
Missing FPS graph shaders in standalone
9 Years Ago
Fixed missing FPS graph materials in standalone
9 Years Ago
CraggyIsland updates
9 Years Ago
Light test 2 (env refl occlusion)
9 Years Ago
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
9 Years Ago
Material zoo nighttime parameters
9 Years Ago
Fixed errors when running material_zoo scene
9 Years Ago
Light test (env refl occlusion)
9 Years Ago
Stripped deprecated tree optimization code
9 Years Ago
Fixed terrain asset being constantly modified even when nothing has changed
9 Years Ago
Removed unused foliage shader from ancient times
9 Years Ago
Removed duplicate / unused footprint assets
9 Years Ago
Fixed overly bright sand footprints
9 Years Ago
Grass uses standard shading + specular / smoothness
9 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
9 Years Ago
Resource spawn rule tweaks
9 Years Ago
Hemp is slightly bigger (easier to find)
9 Years Ago
Fixed resource spawn clustering sometimes not working
9 Years Ago
Network++ Save++
9 Years Ago
Rock cull distance tweaks
9 Years Ago
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