userandrecancel
reporust_rebootcancel

10,535 Commits over 4,232 Days - 0.10cph!

10 Years Ago
Updated Rust.Data plugin
10 Years Ago
Merge from main
10 Years Ago
Merge from decay_reboot Network++
10 Years Ago
Compile fix
10 Years Ago
Fixed plant skins missing from asset bundles
10 Years Ago
Wild corn & pumpkins always spawn next to rivers
10 Years Ago
Reduced driftwood density
10 Years Ago
Dialed back hemp tint randomization
10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Alternative solution to projectile instahit
10 Years Ago
Improvements for the alternative projectile instahit detection
10 Years Ago
Tweaked max entity velocity in instahit detection
10 Years Ago
Tweaked speed forgiveness in instahit detection
10 Years Ago
Instahit logs are yellow in console
10 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
10 Years Ago
10 Years Ago
Tweaked distance padding in instahit detection
10 Years Ago
AntiHack projectile protection properties are now in convars
10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
10 Years Ago
Cleanup
10 Years Ago
Wall frame fence layer fix
10 Years Ago
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10 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
10 Years Ago
Reverted 14657 (RUST-842)
10 Years Ago
Doors reset campfire decay
10 Years Ago
Ignore projectiles from stalled players without handing out violations
10 Years Ago
Include entity name when logging "entity too far away"
10 Years Ago
This meta file can be removed
10 Years Ago
Tweaked animal entity bounds
10 Years Ago
Use 2D distance in projectile entity movement test
10 Years Ago
Tweaked cloud brightness, especially at night
10 Years Ago
Fixed blurry FP logo on low quality settings
10 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
10 Years Ago
Fixed "invisible water purifier" issue
10 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
10 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
10 Years Ago
LOS exploit fixes
10 Years Ago
Set quarry / pumpjack child entity bounds
10 Years Ago
Formatting