10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Dialed back hemp tint randomization
                
                
                
                
             
         
        
            
            
            
                
                ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
                
                
                
                
             
         
        
            
            
            
                
                Tightened valid cupboard deployment angle
                
                
                
                
             
         
        
            
            
            
                
                Lanterns can be placed on top of other deployables again (RUST-823)
                
                
                
                
             
         
        
            
            
            
                
                Fixed world models / ragdolls ignoring cave triggers
                
                
                
                
             
         
        
            
            
            
                
                Fixed server projectiles (i.e. rockets) ignoring cave triggers
                
                
                
                
             
         
        
            
            
            
                
                Vis.Colliders handles terrain triggers
                
                
                
                
             
         
        
            
            
            
                
                Fixed turret LOS check ignoring cave triggers
                
                
                
                
             
         
        
            
            
            
                
                Added prevent movement physics layer (similar to prevent building, just for movement)
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▋▋▆▉▇ ▆▌█▌▉ ▍▍ ▉▍▇▉▊▄▌ ▇▋▅▊▊▋▍▇▅█ ▄▊▋▆ ▊█▊▋▄▉▄ ▆▆▄▅▊▋█▌ ▅██▋▍█▄▉ ▄▉▋▇▍▋▄▌▍ ▆▊▍█▊▌▊█▋▄ █▅█▄▄██▍
                
                
                
                
             
         
        
            
            
            
                
                Prevent movement layer is included in AntiHack checks
                
                
                
                
             
         
        
            
            
            
                
                AntiHack keeps track of kicks and bans
                
                
                
                
             
         
        
            
            
            
                
                Adjusted default AntiHack parameters
                
                
                
                
             
         
        
            
            
            
                
                Alternative solution to projectile instahit
                
                
                
                
             
         
        
            
            
            
                
                Improvements for the alternative projectile instahit detection
                
                
                
                
             
         
        
            
            
            
                
                Tweaked max entity velocity in instahit detection
                
                
                
                
             
         
        
            
            
            
                
                Tweaked speed forgiveness in instahit detection
                
                
                
                
             
         
        
            
            
            
                
                Instahit logs are yellow in console
                
                
                
                
             
         
        
            
            
            
                
                Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked distance padding in instahit detection
                
                
                
                
             
         
        
            
            
            
                
                AntiHack projectile protection properties are now in convars
                
                
                
                
             
         
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run
                
                
                
                
             
         
        
        
            
            
            
                
                Wall frame fence layer fix
                
                
                
                
             
         
        
        
            
            
            
                
                AntiHack fix for patrol helicopter speed during rocket run, for real
                
                
                
                
             
         
        
            
            
            
                
                Reverted 
14657 (RUST-842)
                
                
                
                
             
         
        
            
            
            
                
                Doors reset campfire decay
                
                
                
                
             
         
        
            
            
            
                
                Ignore projectiles from stalled players without handing out violations
                
                
                
                
             
         
        
            
            
            
                
                Include entity name when logging "entity too far away"
                
                
                
                
             
         
        
            
            
            
                
                This meta file can be removed
                
                
                
                
             
         
        
            
            
            
                
                Tweaked animal entity bounds
                
                
                
                
             
         
        
            
            
            
                
                Use 2D distance in projectile entity movement test
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cloud brightness, especially at night
                
                
                
                
             
         
        
            
            
            
                
                Fixed blurry FP logo on low quality settings
                
                
                
                
             
         
        
            
            
            
                
                Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
                
                
                
                
             
         
        
            
            
            
                
                Fixed "invisible water purifier" issue
                
                
                
                
             
         
        
            
            
            
                
                Temp workaround for strange behaviour caused by nested entity parenting of water purifier
                
                
                
                
             
         
        
            
            
            
                
                Make really sure we never write weird shit to BasePlayer.estimatedVelocity
                
                
                
                
             
         
        
        
            
            
            
                
                Set quarry / pumpjack child entity bounds
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▄▊▊▌█▉▋▅ ▋▍▍▉▄▄▄ ▍▌▆▋▋▇▋▄▊ ▌▍▍▌▉▅
                
                
                
                
             
         
        
            
            
            
                
                Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare UI NoticeArea error when broadcasting RefreshValue
                
                
                
                
             
         
        
            
            
            
                
                Added loot console command (for testing, editor-only)
Fixed another LOS exploit
                
                
                
                
             
         
        
            
            
            
                
                Fixed exploit to disable gunshot sounds