10,480 Commits over 4,171 Days - 0.10cph!
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
Fixed exploit to disable gunshot sounds
Added decay.tick server startup parameter (specifies decay tick interval)
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
Tool cupboards can be repaired
More detailed hit stat tracking
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Fix for BR spectator cam (hopefully)
Server compile fix (cc diogo)
Reverted tiny FinalizeTick change from earlier this week
Fixed violations not ticking down when AFK
Include desync / lag in projectile verification
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Warn when physics buffers get too small
Increased physics buffer size
Fixed SavasIsland tier 1 loot crate
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
F1 menu dev layer toggles can be accessed by admins as well
Resources are allowed to spawn in cupboard radius
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Fixed animator warnings on non-throwable weapons
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Disabled player and projectile collision on all farmed plants
Fixed water catchers using the protection properties of metal building blocks
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Fixed that only the first weapon attachment was receiving the weapon aiming state
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
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Fixed muzzle mods missing from asset bundles (RUST-963)
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Updated plugins VS solution to allow compilation with XS
Tweaked water / landmass ratio
Death screen: bear.prefab -> bear