10,611 Commits over 4,413 Days - 0.10cph!
Ricochet LOS fix on weapons with huge projectile thickness
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Projectile update improvements
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
Fixed RUST-1486 and RUST-1489
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Removed more leftover scripts throwing errors
Rough harbor placement (WIP)
TerrainFilter checks the global object filter in addition to the local filter
TerrainFilter is also checked by decor (if they ever use it)
Terrain check / anchor generator fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Refreshed terrain volume checks on caves and military tunnel
Minor cave_small_medium fix
Fixed monument terrain offset being ignored
Harbor gradient alignment for more reliable placement
Bunker room layer fixes (RUST-1495)
Stricter high external wall placement (RUST-1502)
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Snow piles on tree bases cull
▅ ▆▆▌▇▇▇▅█▋▌▄▄▇▅▄▋ ▋▆▅▅▊▇ ▄▉█ ▍█▅▄▄█▋█▍▇ ▄▊▉▉ ▄▄▋▉ ▇▇▉█▍▍▅▆