10,550 Commits over 4,324 Days - 0.10cph!
CraggyIsland radiation sphere test
Animal skin prefab cleanup (memory usage)
Enabled prefab pooling on some effect spawns that weren't using it
Fixed particle systems on impact effects sometimes not playing
Reduced overall client side player collider and rigidbody count by a third
Removed rigidbodies from radiation sphere triggers (server physics perf)
Particle system culling tweaks
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
Baseline (backup checkin)
Subtracting changeset
18195
Removed collider and rigidbody from the player_preview prefab
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
Don't add the skinned mesh colliders to the local player
Progress (backup checkin)
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
Fixed that some small static rocks were never culling
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Added terrain data serialization
Added compression
Added caching
Time world load and world spawn independently
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
Resource spawns check for players in a radius
Resource spawns can use terrain anchors, checks and filters
SpawnGroup and BaseSpawnPoint are IServerComponent
FoliageDisplacement is IClientComponent
Resource spawns check for constructions in radius
Added terrain anchors to junkpiles
Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull)
Updated layers on junkpiles (World is for static world objects, not entities)
Added RecalculateBounds context menu to entities
Recalculated entity bounds on all junkpiles (RUST-1524)
Fixed ore scale not applying on the server
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)