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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Stability fixes
10 Years Ago
Socket stability factor balancing to keep buildings in existing saves stable
10 Years Ago
Merge from main
10 Years Ago
Stability improvements
10 Years Ago
Foundation step prefab dummy sockets
10 Years Ago
Dummy socket support
10 Years Ago
Pillar stability socket
10 Years Ago
Socket cleanup
10 Years Ago
Merge from main
10 Years Ago
Entity neighbour linking is load balanced on the client
10 Years Ago
Doorway and window deployables are easier to rotate when placing them
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Merge from main
10 Years Ago
SocketHandle for window bars, embrasures and shutters
10 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
10 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
Merge from main
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Merge from main
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Only follow male entity links for stability
10 Years Ago
Building stability is supported by both construction and stability sockets
10 Years Ago
Hybrid construction socket fixes
10 Years Ago
Merge from main
10 Years Ago
Manifest
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
SavasIsland test
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
NoClip tweak
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
Floor sphere test tweaks
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Network++
10 Years Ago
Foundation step rollback
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)