10,480 Commits over 4,171 Days - 0.10cph!
SkinnedMeshCollider, BaseCollision are IClientComponent
Fixed PieOption NRE on server build
Fixed ConvarComponent spam on server build
Set compile symbols before building asset bundles / preparing prefabs
All plugins copy pdb if found in output folder
Fixed Item.Ownership memory pooling being fucked up
Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
Recalculated entity bounds on all collectables
Fixed server held entity leak when dropped item is out of world bounds
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)
Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
Updated checksum functionality to the new system
Completely disabled caching on non-procedural maps
Added editor save file converter to make save files human readable (only contains very basic info for now)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Corpses use default physics parameters
Strip ceiling light rigidbodies and joints from server
RigidbodyLOD sets detectCollisions and isKinematic
Added timescale server convar
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Added gravity server convar
Added corpses server convar
Added events server convar
Added Tools/Find/Invalid Colliders
Replaced all colliders that were using a negative scale
Merge from world_serialization
Better error when trying to batch mesh that is not readable
Continue when saving / loading world fails for any reason
Added LZ4 compression library
World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
Better FindMissingScripts / FindInvalidColliders
Tweaked physics.steps / physics.minsteps valid range
Added Tools/Find/Convex Colliders
Added Tools/Find/Trigger Colliders
Added spawn.respawn_groups and spawn.respawn_populations convars
Initial spawn also checks convars
Junkpile prevent_building colliders are no longer marked as triggers
Barrel mesh colliders are no longer marked as convex
Player and animal colliders are no longer marked as triggers
Added missing physic materials to crate prefabs
Added missing physic materials to junkpile_d washing machines