10,480 Commits over 4,171 Days - 0.10cph!
Fixed monument terrain offset being ignored
Harbor gradient alignment for more reliable placement
Bunker room layer fixes (RUST-1495)
Stricter high external wall placement (RUST-1502)
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Snow piles on tree bases cull
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Log warning when entity switches to null network group
Updated static industrial door collider dimensions
Scene2Prefab (static industrial door collider update)
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Don't allow items to be stacked on items that have been marked as invalid
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
ParticleSystemCull / ParticleSystemLOD fixes
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
Scene2Prefab (sphere tank, fixes missing barrels)
CraggyIsland radiation sphere test
Animal skin prefab cleanup (memory usage)
Enabled prefab pooling on some effect spawns that weren't using it
Fixed particle systems on impact effects sometimes not playing
Reduced overall client side player collider and rigidbody count by a third
Removed rigidbodies from radiation sphere triggers (server physics perf)
Particle system culling tweaks
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
Baseline (backup checkin)
Subtracting changeset
18195
Removed collider and rigidbody from the player_preview prefab
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
Don't add the skinned mesh colliders to the local player