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10,614 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Added culling volume to large caves
10 Years Ago
Scene2Prefab
10 Years Ago
Removed animators from some static dungeon meshes
10 Years Ago
Culling volume inspector also checks parent objects when adding connections
10 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
10 Years Ago
Tweaked culling volume on medium_cave_easy
10 Years Ago
Scene2Prefab
10 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
10 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
10 Years Ago
Scene2Prefab
10 Years Ago
Adjusted building blocked volume around water treatment plant
10 Years Ago
Scene2Prefab
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed RakNet not loading in editor (OSX)
10 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
10 Years Ago
Added environment volume padding
10 Years Ago
Added lift entity script (for cave bucket lifts)
10 Years Ago
Cave lift prefab updates
10 Years Ago
Cave scene updates
10 Years Ago
Scene2Prefab
10 Years Ago
Merge from main
10 Years Ago
Added some terrain checks to the lighthouse scene
10 Years Ago
Scene2Prefab
10 Years Ago
Network++ Save++
10 Years Ago
Added "clear connections" context menu to culling volume
10 Years Ago
Mining tunnel layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed some culling volume issues in cave_large_sewers_hard scene Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
10 Years Ago
Scene2Prefab
10 Years Ago
More mining tunnel layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Merge from main
9 Years Ago
Culling volume fixes for cave_large_medium
9 Years Ago
Scene2Prefab
9 Years Ago
More culling volume fixes for cave_large_medium
9 Years Ago
Scene2Prefab
9 Years Ago
Merge from save139 (caves)
9 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
9 Years Ago
Fixed mesh pop in (cave_large_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed bucket lift never going back down (hopefully)
9 Years Ago
Fixed some deployables being placeable partially inside constructions
9 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
9 Years Ago
Fixed mesh pop in (cave_medium_medium)
9 Years Ago
Scene2Prefab