11,009 Commits over 4,048 Days - 0.11cph!
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
Mountain topology type
Topology support for prefab mountains
Heightmap generation tweaks
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Monument splat mapping support (via terrain tools)
Monument alpha mapping support (via terrain tools)
Airfield compound wall rotation fixes
Removed some old placeholder radtowns
Support for all mapping tools in prefab scenes
Road mesh offset scales with road terrain adjustment offset
Padding and fade of hand placed road segments are adjustable
Made height offset of hand placed road segments in dungeons adjustable
Quick grouped mesh culling script for Vince
Underwater rock materials
Removed rock 12 from underwater spawn table
Underwater clutter placeholders
Terrain painting usability fixes
Merge from dungeons_greybox_2
Default seed and salt are scrambled whenever the save version is increased
Underwater rock placeholders
Serverside tree collider preprocessing fix
Changed roof sideways stability supports to female only
Roofs offer sideways support for walls
Adjusted high external wall and gate deploy volumes
Keep serverside sleeper collider enabled
Fixed building block sound cutting out on placement
Fixed issue that made constructions placed via the planner awake at world origin on the server
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AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling