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10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Proof of concept
9 Years Ago
Better building block rotation and upgrade error messages
9 Years Ago
Fixed door collider not being solid after placement
9 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
9 Years Ago
Fixed projectile seeding Network++
9 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
9 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
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9 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
9 Years Ago
Foundation step socket tweak for certain placement situations
9 Years Ago
Cherry picking 11432 to main
9 Years Ago
Roof socket / conditional model fixes
9 Years Ago
Made footstep sounds of the local player / other players more deterministic
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
9 Years Ago
System info formatting
9 Years Ago
Foundation socket tweak
9 Years Ago
Don't fall back to concrete particles if no particles can be found
9 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
9 Years Ago
Changed BaseMelee distance check to entity API
9 Years Ago
Fixed in-editor resource gathering
9 Years Ago
Pumpjack and quarry batching
9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Warmup tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
Tweaked player corpse bounds
9 Years Ago
Cull twig wall shadow casting mesh when batched
9 Years Ago
Tweaked entity visibility check
9 Years Ago
Tweaked corpse entity bounds
9 Years Ago
Enabled prefab preprocessing warmup by default
9 Years Ago
Warmup tweaks
9 Years Ago
Pumpkin tweaks
9 Years Ago
Warmup tweaks
9 Years Ago
Added exclude filter to warmup
9 Years Ago
Fixed campfire line of sight check
9 Years Ago
Fixed potential NREs in RPC_Server
9 Years Ago
Minor stability tweaks and fixes
9 Years Ago
Editor NRE fix
9 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
9 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
9 Years Ago
LightEx tweak
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected