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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
10 Years Ago
Merge from main
10 Years Ago
Entity links support bi-gender sockets Added stability entity link and stability socket
10 Years Ago
Merge from main
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Fixed napalm prefab error
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Crouch FX backend
10 Years Ago
Merge from shadow batching
10 Years Ago
Merge from footprints
10 Years Ago
Refactoring, cleanup
10 Years Ago
Tweaked window frame cull distance
10 Years Ago
Thousands of prefabs
10 Years Ago
AssetPool names its instances after their type
10 Years Ago
Mesh batching min / max distance
10 Years Ago
Proof of concept
10 Years Ago
Better building block rotation and upgrade error messages
10 Years Ago
Fixed door collider not being solid after placement
10 Years Ago
Campfire "prevent building" collider no longer reaches beneath the campfire
10 Years Ago
Fixed projectile seeding Network++
10 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
10 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
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10 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
10 Years Ago
Foundation step socket tweak for certain placement situations
10 Years Ago
Cherry picking 11432 to main
10 Years Ago
Roof socket / conditional model fixes
10 Years Ago
Made footstep sounds of the local player / other players more deterministic
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
10 Years Ago
System info formatting
10 Years Ago
Foundation socket tweak
10 Years Ago
Don't fall back to concrete particles if no particles can be found
10 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
10 Years Ago
Changed BaseMelee distance check to entity API
10 Years Ago
Fixed in-editor resource gathering