userandrecancel
reporust_rebootcancel

10,922 Commits over 3,959 Days - 0.11cph!

9 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
9 Years Ago
Merge from main
9 Years Ago
Fixed sound class having serialized properties in #if CLIENT
9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass
9 Years Ago
Made grass a bit more grounded
9 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
9 Years Ago
Revert cuz I'm blind
9 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
9 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
9 Years Ago
Tree entity bounds
9 Years Ago
Fixed quarry sound NRE
9 Years Ago
Retired sound player chance
9 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
9 Years Ago
Made barricade placement on terrain a bit more forgiving
9 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
9 Years Ago
Fixed barricade damage trigger effects
9 Years Ago
Added test radiation zone to CraggyIsland
9 Years Ago
Fixed RadiationOverlay never stopping its last sound
9 Years Ago
All socket mods include their name in the fail message
9 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
9 Years Ago
Fixed loading screen music cutting out mid-load
9 Years Ago
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9 Years Ago
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9 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
9 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Temporarily disabled billboard clouds
9 Years Ago
Merge from main
9 Years Ago
Unfucked sound template recycling
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
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9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
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9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Merge from main
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
Removed EntityComponent.Awake since it's redundant