userandrecancel
reporust_rebootcancel

10,480 Commits over 4,171 Days - 0.10cph!

9 Years Ago
Combat log includes unique ID of attacker and target
9 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
9 Years Ago
Data export command supports water map
9 Years Ago
Checksum tweaks
9 Years Ago
9 Years Ago
Added world.cache convar (default true)
9 Years Ago
Include monuments in prefab warmup (does this break everything?)
9 Years Ago
ProjectVersion.txt
9 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
9 Years Ago
Include active colliders in dump
9 Years Ago
Added dropitems server convar
9 Years Ago
Added version field to world serialization Added water map to world serialization
9 Years Ago
Another ceiling light client side physics optimization
9 Years Ago
9 Years Ago
Deployables no longer ignore "can rotate" flag
9 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
9 Years Ago
Cherry picking grass meshes
9 Years Ago
Cherry picking overgrowth material / textures
9 Years Ago
Updating to latest overgrowth material
9 Years Ago
Pause ServerMgr.Update until the connection is open
9 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
9 Years Ago
9 Years Ago
Added server convar to pause time while loading (defaults to false)
9 Years Ago
▍▄▍▇▌▌▍▊ ▅▍▊▌▆▍▅ ▌█ ▉▆▊▉▊▋ ▊▌ ▄▉▍█▅██▋ ▍▌█▇▇▍▌▍ █▇▍▉▄▆▊ ▊▊ ▅▅ ▆▅▅▆
9 Years Ago
▅▆▌▊▍ ▉▅▅█▅▄▋ ▆▅▄▊▍█▍▊ ▌█▉ ▅▉▋▇▌ / ▌▊▊ ▄▉▊▇
9 Years Ago
CodeGen
9 Years Ago
Enabled time.pausewhileloading by default
9 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
9 Years Ago
AH logs are warnings (yellow)
9 Years Ago
▌▌ ▍▆▌▅▇▍▅▆█ ▊▉▅▄▆▍
9 Years Ago
Baseline
9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
9 Years Ago
▄▌▊▋▌ █▉▌▍▄▄▊▅█ ▊▄█▊▍
9 Years Ago
▊▉▄▍▊ ▋▉▋▋█ ▋▉▋▅ ▄▋ ▌██▅▆ █▋▆▍▄█▍▊▊▌▇ ▅▊█▆▍ ▅█▍ █▆█▌▆█▌
9 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
9 Years Ago
9 Years Ago
Fixed server side player eyes position when duked (I think?)
9 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
9 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
9 Years Ago
CodeGen clean rebuild
9 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
9 Years Ago
Ceiling light prefab fixes (RUST-1523)
9 Years Ago
CraggyIsland cave updates
9 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
9 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
9 Years Ago
Merge from main