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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Pumpjack and quarry batching
10 Years Ago
Refresh batched collider after building block rotation
10 Years Ago
Various building exploit fixes
10 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
10 Years Ago
Warmup tweak
10 Years Ago
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10 Years Ago
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10 Years Ago
Tweaked player corpse bounds
10 Years Ago
Cull twig wall shadow casting mesh when batched
10 Years Ago
Tweaked entity visibility check
10 Years Ago
Tweaked corpse entity bounds
10 Years Ago
Enabled prefab preprocessing warmup by default
10 Years Ago
Warmup tweaks
10 Years Ago
Pumpkin tweaks
10 Years Ago
Warmup tweaks
10 Years Ago
Added exclude filter to warmup
10 Years Ago
Fixed campfire line of sight check
10 Years Ago
Fixed potential NREs in RPC_Server
10 Years Ago
Minor stability tweaks and fixes
10 Years Ago
Editor NRE fix
10 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
10 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
10 Years Ago
LightEx tweak
10 Years Ago
Fixed LightEx interfering with light fade in / fade out
10 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
10 Years Ago
Updated wall stability supports for the new colliders
10 Years Ago
Updated triangle foundation sockets for the new colliders
10 Years Ago
Minor LightLOD fixes
10 Years Ago
ConstructionCollision touch
10 Years Ago
Purged some more invalid effect GUIDs
10 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
10 Years Ago
Fixed client not updating building block grade / protection properties on initialize
10 Years Ago
Fixed client not updating building block grade / protection properties post network update
10 Years Ago
Fixed more damage trigger effect references
10 Years Ago
Enabled server side collider batching by default
10 Years Ago
Merge from building_colliders_2
10 Years Ago
Merge from main
10 Years Ago
Fixes for nested deploy volumes More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
10 Years Ago
Merge from main
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Less twist on forest grass
10 Years Ago
Made grass a bit more grounded
10 Years Ago
Sounds that are set to ignore voice limiting don't block the voice limiting queue
10 Years Ago
Revert cuz I'm blind
10 Years Ago
Fixed SoundManager.PlayOneshot not calling Sound.Init
10 Years Ago
Fixed lantern having a sound template clone stored in its prefab Fixed lantern spawning in the switched on state
10 Years Ago
Tree entity bounds
10 Years Ago
Fixed quarry sound NRE
10 Years Ago
Retired sound player chance