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10,480 Commits over 4,171 Days - 0.10cph!

9 Years Ago
Mesh batching threading / coroutine optimizations
9 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
9 Years Ago
Profiler samples
9 Years Ago
More profiler samples
9 Years Ago
Foliage system optimizations
9 Years Ago
Merge from main
9 Years Ago
Fixed possible race condition in renderer / collider batch threading Optimized all batch refreshes Cleanup
9 Years Ago
Merge from main
9 Years Ago
Cleanup and fixes
9 Years Ago
Tweaks and fixes
9 Years Ago
Mesh batching includes vertex color data
9 Years Ago
Overgrowth material uses foliage shader
9 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
9 Years Ago
Test foliage assets
9 Years Ago
CraggyIsland foliage test
9 Years Ago
Fixed collider lookup table on batched colliders
9 Years Ago
Cherry picked batching optimizations from foliage_system branch
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Fixed collider batching issue
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago
9 Years Ago
LOD fix
9 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
9 Years Ago
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9 Years Ago
Server NRE fix
9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Compile fix
9 Years Ago
Profiler samples
9 Years Ago
CodeGen
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
9 Years Ago
MeshData utilizes memory pool
9 Years Ago
Batching optimizations and fixes
9 Years Ago
Better load balancing for batching tasks that cannot be threaded
9 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
9 Years Ago
Merge from main
9 Years Ago
Multithreaded batcharoo
9 Years Ago
DebugSkin bundle (RUST-1556 maybe?)